Tuesday, January 29, 2013

Marvel Avengers Alliance: Spec Ops 6 Patch Notes

Spec Ops 6 is up for Marvel Avengers Alliance. The patch notes are out and you can check them out below:



SPECIAL OPERATION 6: “Cry Havok”


Story: “The Living Pharaoh is working with the Hellfire Club to gather cosmic energy to fuel his destructive powers. Havok has entered the field to assist. His involvement could be exactly what S.H.I.E.L.D. needs... or exactly what the Pharaoh needs to complete his transformation into the Living Monolith!”


Reward Hero: Havok
Class: Blaster

Passive - Cosmic Absorption

Absorbing the background radiation of the Cosmos, Havok is able to constantly regenerate stamina and convert it into extra power for his plasma attacks. The ability to absorb radiation also comes in handy when attacked with other parts of the electromagnetic spectrum: he takes less damage and gains stamina when hit by Fire, Energy, and Radiation attacks.

Passive - Strategic Thinking
Like his brother, Havok is a skilled tactical thinker who will protect his teammates when faced with an Energy attack. He also applies Cornered to enemies who protect.
Level 1 - Shattering Punch
This melee attack consumes no stamina, but the super-heated plasma punch will apply Melt Armor to an enemy, allowing further attacks to ignore defense.
Level 2 - Plasma Wave
A narrow cone of plasma hits a single target, causing burning and removing buffs. This attack’s damage scales with the percentage of stamina Havok has remaining. 
Level 6 - Channel Energy
Channeling his energy absorption, Havok gains extra stamina, and increases his chance to critically hit for the remainder of the round. Quick Action.
Level 9 - Plasma Spheres
Havok releases spheres of plasma in a Catastrophic attack that applies Dizzy and Slowed to enemies. This attack’s damage scales with the percentage of stamina Havok has remaining. 

Featured Spec Op 6 Bosses
  • Dragoness: Mutant Terrorist, Can Create and Control Fire
    • Chance to drop the TOUCH OF MADRIPOOR
      • Customized
      • Power is set by Agent level when acquired
      • Chance to counter with Pyrophoric
        • Nearby fire attacks may chain to this target, causing extra damage.
  • Mystique, Juggernaut, and Sabretooth: The Brotherhood Teams Up!
    • Chance to drop the ENIGMA .45
      • Customized
      • Power is set by Agent level when acquired
      • Chance to Follow-Up
      • Enigma Effect
        • Grants all allies Agile when used
  • Living Monolith: The Ultimate Form of the Living Pharaoh
    • Chance to drop SOURCE OF THE NILE
      • Creates the Energy Feedback status
      • Heals allies that use energy attacks
      • Does damage to enemies that use energy attacks

New Daily Bonus Rewards (Lotto)
  • New Gadget: Rayshield Generator
    • Creates Cosmic Energy (increases defense)
    • Generates a shield that becomes stronger for each stack of Cosmic Energy on Agent
    • Prevents Radiation Exposure
  • Canopic Jar
    • Grants a one-time revive to an ally to 10% health
    • Effect lasts 3 rounds
  • Khepri’s Sting
    • Damages an enemy, causes Poison and Stun
New Feature: Collections
Throughout the Spec Op, players will collect Lockboxes, containers full of items, including new Collectable Items. The first of these is the Magnetic Lockbox, which may contain one of eight collectable comic covers. Collect all eight, and unlock a new playable character - Magneto!

Collectable Hero: Magneto

Magneto may not be used to in story Chapters in which he is a boss.
Class: Tactician
  • Passive - Mental Shield
    • A specially constructed helmet protects Magneto from Psychic attacks.
  • Passive - Flying
    • Immune to Ground Attacks
  • Level 1 - Electromagnetic Blast
    • Magnetizes an enemy, leaving them unable to dodge, or critically hit.
  • Level 2 - Heavy Metal
    • Magneto does what he does best: throws a big hunk of metal at an enemy. This has a chance to stun that increases if the enemy is Magnetized.
  • Level 6 - Graviton Well
    • Excites the spin-2 bosons with a magnetic field, increasing the attraction between masses in that field, causing damage to all enemies. This attack exploits Magnetized targets.
  • Level 9 - Containment Sphere
    • Subtly restrains an enemy, leaving them unable to attack, protect or counter attacks, but also unable to be attacked except by subtle or defensive abilities. 

Tier IV Iso-8 Awards
Deploys and boss fights now have a chance to award Tier IV Iso-8 for Agents above level 100.

Reforging
Reforging is now available to all players.

Bug Fixes:
Buggy (From Deadpool) is now considered a debuff and removed by debuff effects
Quickness will no longer trigger a counter-attack when Quicksilver is Stunned or Off-balance

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