tag:blogger.com,1999:blog-72849596182241021252024-03-17T20:11:34.735-07:00ooh neatoA blog about the games I'm playing.Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.comBlogger208125tag:blogger.com,1999:blog-7284959618224102125.post-32480758326286518182023-04-04T23:20:00.013-07:002023-04-16T05:44:59.893-07:00Marvel Snap - April 2023 Season Pass - Animals Assemble<p></p><div class="separator" style="clear: both; text-align: right;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-c7-dfuVFv7-AhcQh0jJHT_YNeGbkXtIBOh1-kNIIjrVxbWM4UXbGuN3TeaagWCmuf8TdkHSU226VXrg149GL3bXR5fyRfmClAoRbw4_u4wWshp61rLdICdm3f8kF2rL8aKdTQsgK2OymrOWiYSDk7lRWwXt4A8x0QAUIuETdu1Bf8ffmcG2Tv5zM/s640/Marvel-Snap-Season-5-Animals-Assemble.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="364" data-original-width="640" height="228" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-c7-dfuVFv7-AhcQh0jJHT_YNeGbkXtIBOh1-kNIIjrVxbWM4UXbGuN3TeaagWCmuf8TdkHSU226VXrg149GL3bXR5fyRfmClAoRbw4_u4wWshp61rLdICdm3f8kF2rL8aKdTQsgK2OymrOWiYSDk7lRWwXt4A8x0QAUIuETdu1Bf8ffmcG2Tv5zM/w400-h228/Marvel-Snap-Season-5-Animals-Assemble.jpg" width="400" /></a></div><b>Animal Assemble</b> is the latest <b>Season Pass for Marvel Snap</b> and features various animal-themed cards including <b>Hit-Monke</b>y as the exclusive Pass card.<span><a name='more'></a></span><p></p><p>Hit-Monkey is a [2/0] with On Reveal: Gain +2 Power for each other card you played this turn.</p><p>This season also sees the release of a number of new Series 5 Cards on the following schedule:</p><p>April 4, 2023: Nimrod - Last month's exclusive Season Pass card is now available as a Series 5 card.</p><p>April 11, 2023: Snowguard [1/2] - While in your hand, this transforms each turn into a Hawk or a Bear.</p><p></p><ul style="text-align: left;"><li>Snowguard Hawk [1/2] - On Reveal: Ignore all Location abilities next turn.</li><li>Snowguard Bear [1/2] - On Reveal: Trigger the effect of this location.</li></ul><p></p><p>April 18, 2023 - Jeff the Baby Land Shark [2/3] You can move this once. Nothing can stop you from moving or playing this to any location.</p><p>April 25, 2023: Stegron [4/5] - On Reveal: Move an enemy card from here to another location.</p><p>There are also two new locations that will appear starting this month:</p><p></p><ul style="text-align: left;"><li>PET MANSION: This turn, all cards must be played here.</li><li>THE SANDBAR: Cards with abilities can’t be played here.</li></ul><p></p><p>As well as new, animal-themed Variants of select characters, including:</p><p></p><ul style="text-align: left;"><li>Uatu</li><li>Captain America</li><li>Thor</li><li>Ant-Man</li><li>Deathlok</li><li>Mister Fantastic</li><li>Nick Fury</li><li>Black Cat</li></ul><p></p><p>Bundles coming out of this month include:</p><p>Throg, Frog of Thunder Bundle - Price: 7000 Gold</p><p></p><ul style="text-align: left;"><li>Thor Throg Variant</li><li>Thor Throg Avatar</li><li>Title: Cold Blooded</li><li>3000 Tokens</li><li>7000 Credits</li><li>155 Thor Boosters</li></ul><p></p><p>Aww-vengers Bundle - Price: $4.99</p><p></p><ul style="text-align: left;"><li>Captain Americat Variant & Avatar</li><li>Mooster Fantastic Variant & Avatar</li><li>Ant-Ant Variant & Avatar</li><li>35 Captain America Boosters</li><li>35 Mister Fantastic Boosters</li><li>35 Ant-Man Boosters</li></ul><p></p><p>Artist Showcase: Dan Hipp - Price: 2900 Gold</p><p></p><ul style="text-align: left;"><li>Devil Dinosaur Dan Hipp Variant & Avatar</li><li>Moon Girl Dan Hipp Variant & Avatar</li><li>2000 Credits</li><li>155 Devil Dinosaur Boosters</li><li>155 Moon Girl Boosters</li></ul><p></p><p>Earth-616 Day - Price: $9.99</p><p></p><ul style="text-align: left;"><li>Groot on a Swing Variant & Avatar</li><li>Hela Gardening Variant & Avatar</li><li>600 Gold</li><li>600 Credits</li><li>35 Hela Boosters</li><li>35 Groot Boosters</li></ul><p></p><p>The Tokens Bundle - Price: 5000 Gold</p><p></p><ul style="text-align: left;"><li>Squirrel Girl Rian Gonzales Variant</li><li>Squirrel Girl Rian Gonzales Avatar</li><li>4500 Tokens</li><li>155 Squirrel Girl Boosters</li></ul><p></p><p>You can only buy one of the following:</p><p>Team Cat Bundle - Price: 700 Gold</p><p></p><ul style="text-align: left;"><li>Title: Cats Rule</li><li>1250 Credits</li><li>105 Random Boosters</li></ul><p></p><p>OR</p><p>Team Dog Bundle - Price: 700 Gold</p><p></p><ul style="text-align: left;"><li>Title: Dogs Rule</li><li>1250 Credits</li><li>105 Random Boosters</li></ul><p></p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-76884349343552372582023-03-21T03:56:00.043-07:002023-03-23T05:56:49.664-07:00Marvel Snap Patch Notes - March 21, 2023<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/s400/marvel-snap-patch-notes.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="230" data-original-width="400" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/w400-h230/marvel-snap-patch-notes.jpg" width="400" /></a></div>The March 21, 2023 patch for Marvel Snap sees some notable balance changes and card acquisition changes. <b>Thanos (mostly the Infinity Stones) and the Quinjet both get a nerf</b> that should diminish the frequency of Thanos Lockjaw decks by a good amount. Aero also gets a nerf that should see getting less usage.<p></p><p>Here are the full March 21, 2023 patch notes:<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;"><b>PATCH HIGHLIGHTS</b></h3><p>- MORE TOKENS: Players who have not yet finished Series 3 will now earn 4x more Tokens than before.</p><p>- SHOP UPDATE: Cards can now be acquired from the Shop in two different sections: </p><p></p><ul style="text-align: left;"><li>CHOOSE YOUR CARD: Series 3 cards have been separated into their own shop section. Instead of purchasing one Series 3 card a month with tokens, players can now choose one Series 3 card to unlock each month for free! So, save those tokens for Series 4 and Series 5!</li><li>THE TOKEN SHOP: The Token Shop now contains only Series 4, Series 5, and Ultimate Variants.</li></ul><p></p><p><br /></p><h3 style="text-align: left;">GENERAL UPDATES</h3><p>- Seasonal Series Drop: Some cards have dropped down to a lower series!</p><p>Cards dropping from Series 5 to Series 4:</p><p></p><ul style="text-align: left;"><li>Zabu </li><li>Sauron</li><li>Shanna</li><li>Dazzler</li><li>Shadow King</li></ul><p></p><p>Series 4 to 3:</p><p></p><ul style="text-align: left;"><li>M’baku</li><li>Orka</li><li>Attuma</li></ul><p></p><p>- When you tap on a card for more details during a match, the big card detail screen now features Artist Credits and Card Mods.</p><p><br /></p><p><br /></p><p><b>AUDIO</b></p><p>- New Card Sounds for:</p><p></p><ul style="text-align: left;"><li>Thanos</li><li>Nimrod</li><li>Master Mold</li><li>Negasonic Teenage Warhead</li></ul><p></p><p>- New Location Sounds for:</p><p></p><ul style="text-align: left;"><li>Morag</li><li>Bar Sinister</li></ul><p><br /></p><b>ART & VISUAL EFFECTS</b><p></p><p>- The almighty Thanos now has VFX along with all of the Infinity Stones.</p><p><br /></p><h3 style="text-align: left;">BALANCE UPDATES</h3><p>The unscheduled changes to Zabu and Silver Surfer made the metagame shifts for the last month more difficult for us to predict, and we weren’t able to make timely adjustments for technical reasons. In that time, Thanos became one of our most dominant decks yet–his weak matchups vs. Zabu and Surfer had really been holding the Mad Titan back. Shuri-based decks were another big winner here, and both of these archetypes have exceeded our tolerances for game balance. This patch’s adjustments are aimed at restoring order and weakening each of them.</p><p>We’re continuing to explore updates and improvements to both our balance technology and our philosophy around scheduling changes, and we look forward to sharing that with you soon.</p><p><br /></p><p><b>CARD UPDATES</b></p><p>- Thanos: 6/11 -> 6/10</p><p><b>Developer Comments:</b> <i>We increased Thanos’s Power in a previous patch that was built during a time when Zabu and Silver Surfer were suppressing the success of Thanos-based decks. We’re happy to keep him at 9+ Power for Shang-Chi’s sake, but given his recent success we thought it appropriate to pull back on that buff just a touch. This change won’t dramatically impact the success of Thanos decks, as most of the strength is in the Stone interactions.</i></p><p>- Space Stone: On Reveal: Next turn you can move 1 card at this location. Draw a card. -> On Reveal: Next turn, you can move one card to this location. Draw a card.</p><p><b>Developer Comments:</b> <i>This is among the strongest Stones in Thanos decks due to its ability to create bonus Lockjaw triggers and disguise where strong cards might move. This change reduces its efficacy with Lockjaw by removing the incentive to play Space Stone itself for a Lockjaw trigger, flattening the number of bonus trigger opportunities for Lockjaw, and restricting the strategic options for late-game movement. We expect this to reduce the tactical flexibility of Thanos decks and make them more fun to play against.</i></p><p>- Quinjet: Now reduces costs to a minimum of 1.</p><p><b>Developer Comments:</b> <i>Cost reduction is powerful, and Quinjet was one of very few cards capable of reducing multiple cards’ Energy cost to 0. While we’ve enjoyed this interaction in some cases, such as The Hood’s Demon, ultimately it creates both an ongoing risk for future design space as well as fueling the dominant Thanos decks of today. This change should be a meaningful net reduction in strength to Thanos decks across the board.</i></p><p>- Red Skull: 5/15 – Ongoing: Enemy cards at this location have +2 Power -> 5/13 – Ongoing: Enemy cards at this location have +1 Power.</p><p><b>Developer Comments:</b> <i>This change is singularly aimed at reducing the strength of combining Red Skull with Shuri and Taskmaster. Outside of those interactions, this change is mostly a buff to the base case usage for Red Skull, giving you 9 or 10 Power at crowded locations rather than 7 or 9.</i></p><p>- She-Hulk: 6/10 -> 6/9</p><p><b>Developer Comments:</b> <i>She-Hulk is a key component in the strongest Shuri decks, but it sees widespread play in various decks thanks to its strength alongside Sunspot, Wave, and Moon Girl. We mostly think that’s cool, but that she’s more powerful than she needs to be for those combos. In addition, we want to encourage playing actively to locations, rather than holding cards for explosive turn 6s, so we’re continuing to weaken a few of the best cards for the latter.</i></p><p>- Aero: 5/7 – On Reveal: Move all enemy cards played this turn to this location. -> 5/8 – On Reveal: Move the last enemy card played this turn to this location.</p><p><b>Developer Comments:</b> <i>Aero is a tricky card for us. The actual game balance for Aero has been healthy, and she fulfills a vital role in our game by providing interaction, especially against dangerously polarizing cards like Galactus. It’s important for Aero to be versatile and strong in order to be a widely playable “tech card,” but we don’t want her pushing the majority of other 5-Cost cards out of decks. Unfortunately, that’s the behavior we’re seeing. Aero can also be frustrating to see, denying players the option to play their own endgames. This change seeks to keep Aero strong where she’s needed, foster more competition among 5-Cost cards, and add counterplay to make her more fun to play against.</i></p><p>- Mystique, Absorbing Man, and Taskmaster – These cards now require the previously played card to be in play in order to copy its attributes. Here are their updated templates:</p><p></p><ul style="text-align: left;"><li>Mystique: On Reveal: If the last card you played has an Ongoing, copy its text. (if it’s in play)</li><li>Absorbing Man: If the last card you played has an On Reveal, copy its text. (if it’s in play)</li><li>Taskmaster: On Reveal: Set this card’s Power equal to that of the last card you played. (if that card’s in play)</li></ul><p></p><p><b>Developer Comments:</b> <i>This adjustment is part balance, part matching expectations. A meaningful chunk of Taskmaster’s strength in Shuri decks is his ability to copy a card’s Power even if it’s been destroyed by Shang-Chi or similar, an interaction that somewhat often gets reported as a bug. Hopefully this change weakens Shuri decks slightly and more cleanly matches players’ intuition when they see these cards for the first time.</i></p><p>- Morbius: Morbius’s Power no longer updates in-hand or in-deck, only at a location.</p><p><b>Developer Comments:</b> <i>We previously adjusted Morbius’s Power to update when he wasn’t in play to simplify calculating his future Power. However, this has proven a bit confusing in comparison to similar cards, and also unnecessary given Morbius is often played very early in the game and isn’t very hard to calculate. We’re reverting this change, but we expect to add future functionality to Morbius and all cards with Ongoing buffs to their own Power that communicates their Power, in order to make these cards simpler to play with.</i></p><p>- Knull: Knull’s Power still updates in-hand, but no longer updates in-deck.</p><p><b>Developer Comments:</b> <i>The future improvements discussed above will also apply to Knull, but until we make them he will continue to function differently relative to Devil Dinosaur and others. The reason for this is that it’s very important for Knull players to be able to quickly and precisely calculate his Power while making endgame decisions about their 6-Cost card. As a placeholder adjustment, Knull will no longer update his Power in your deck, so his functionality with Mister Negative will be the same as his fellow Ongoing cards. Notably, he will use his potential Power for effects like The Peak location until we’re able to make our desired improvements–that’s a trade we’ve decided to accept for improving the general use cases of Knull.</i></p><p>- Widow’s Bite (text-only): While this is in your hand, cards in your deck cannot be drawn. -> While this is in your hand, you can’t draw cards.</p><p><b>Developer Comments:</b> <i>Widow’s Bite inaccurately described its in-game effect. While we considered updating the effect of Widow’s Bite to only prevent drawing your own cards and effects like Cable from drawing your cards, we ultimately decided it was a better experience to just simplify the text and keep the current effect rather than create these edge cases.</i></p><p> </p><p><b>BUG FIXES</b></p><p>- Cards created by Sacred Timeline no longer retain power/energy alterations when copied to the player’s hand.</p><p>- Fixed an issue that would cause some players, who had not played for several months before updating to the latest build, to see Battle Mode as locked.</p><p>- You can no longer see un-owned cards’ abilities when toggling the artist view in the Collection.</p><p>- You can no longer click objects behind the Retreat UI.</p><p>- When inbox messages are long, characters no longer disappear.</p><p>- Fixed another instance of Attilan VFX getting stuck on screen when it activates.</p><p>- The end of round UI/VFX now plays in the correct order when an opponent retreats.</p><p>- SFX now appear when collecting a card from a Collector’s Reserve.</p><p>- Clicking Gold/Credits from within the card detail view now take you properly to the shop.</p><p>- X-Mansion and Nova Roma now have text when they’re featured on the Carousel.</p><p>- Jessica Jones’ VFX should move with her now when she moves to another location.</p><p>- The Raft’s card VFX no longer goes towards the player who did not receive the card.</p><p>- Fixed an issue that would cause card descriptions to disappear when focusing a card in Fast Upgrade then one in the Collection screen.</p><p>- Cards that lose their ability due to Leech no longer get that ability back if they’re pulled back in play by another card.</p><p>- Daredevil VFX no longer gets stuck on screen if a player retreats during turn 5.</p><p>- Claimed text UI banners no longer overlap with Season Caches.</p><p>- Increased the size of some fonts in Thai that were too small in certain UI elements.</p><p>- [PC] Collection Sort/Filter options no longer disappear when resizing the client.</p><p>- [PC] Improved the scroll on the Collection Level Track</p><p><br /></p><p><b>KNOWN ISSUES LIST</b></p><p>- The game can crash on some Android devices when switching languages.</p><p>- If Morph spawns randomly (eg: via X-Mansion) and copies Kang, there is an infinite loop.</p><p>- It can be difficult to interact with the emotes in-match on some devices.</p><p>- The Season Pass spotlight card text is too large in some languages.</p><p>- Set as Favorite icon overlaps with the text icon in some languages.</p><p>- The Series 3 Token Shop does not display properly when you have collected all Series 3 cards.</p><p>- If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.</p><p>- Tapping duplicate Kang’s in play while the turn is rewinding will cause that card to disappear.</p><p>- Banner VFX displays the wrong turn timer when Kang rewinds time.</p><p>- It can be hard to add or delete letters in the deck name on Android.</p><p>- Spotlight cards in the Season Pass UI can only be focused by tapping on the lower-left of the card.</p><p>- Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.</p><p>- Credit/Gold deep linking does not navigate to the shop from the Reward/Mission detail view.</p><p>- Two players snapping on the same turn can cause the displayed energy pips to be incorrect.</p><p>- Several UI elements display with empty info for a brief moment when switching to the shop screen.</p><p>- Sandman and Electro may not visually show the power on a location if the location is locked down.</p><p>- Some text is hard to read/missing in Russian language.</p><p>- [PC] The Carousel can be hard to scroll.</p><p>- [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-54657086079595931662023-03-08T17:00:00.099-08:002023-03-09T18:31:19.029-08:00Marvel Snap - March 2023 Season Pass - Days of Future Past<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN9oHsEBQjzeW78bTBFSqjn2Y_UEy_fCbSa_KpHPEb1rjdgQRfodwSeLyPZgo-kmgBpT5CxHBg8RdA_p0d-IlRWYxpAZDQJ-y6962Ts-J9PlKUdBrunFao2BwO8E7THR1qg7ak83wC_fOVCQbAQ9FWagHLhulQKEZyKc5EnJV5R7rDyxa3aJo4wZ9o/s640/MarvelSnap-March-2023-Season-Pass-Days-of-Future-Past.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN9oHsEBQjzeW78bTBFSqjn2Y_UEy_fCbSa_KpHPEb1rjdgQRfodwSeLyPZgo-kmgBpT5CxHBg8RdA_p0d-IlRWYxpAZDQJ-y6962Ts-J9PlKUdBrunFao2BwO8E7THR1qg7ak83wC_fOVCQbAQ9FWagHLhulQKEZyKc5EnJV5R7rDyxa3aJo4wZ9o/w400-h225/MarvelSnap-March-2023-Season-Pass-Days-of-Future-Past.jpg" width="400" /></a></div>The <b>March 2023 Season Pass for Marvel Snap, Days of Future Past</b>, is out now and runs through April 3, 2023. Days of Future Past takes its theme from an X-Men story arc that saw a dystopian future where Sentinels have overrun the US and eliminated or imprisoned most of the superheroes and mutants there.<span><a name='more'></a></span><p></p><p><b>New Premium Pass Card</b></p><p>The included Premium Pass card for this season is Nimrod, the super Sentinel from the Days of Future Past timeline. If fits into the Destroy deck archetype and offers the following:</p><p>- <b>Nimrod</b> [5/5] When this is destroyed, add a copy to each other location.</p><p><b>New Series 5 Cards</b></p><p>A slate of new Series 5 cards are also coming this month with the following schedule:</p><p>- March 7th: <b>M.O.D.O.K.</b> - Series 5 Release for last season's Premium Pass card.</p><p>- March 14th: <b>Master Mold</b> [2/2] On Reveal: Add 2 Sentinels to your opponent’s hand.</p><p>- March 21st: <b>Negasonic Teenage Warhead</b> [3/2] After ANY card is played here, destroy this card AND that card.</p><p>- March 28th: Kitty Pryde [1/0] You can return this to your hand to gain +2 Power.</p><p><b>New Locations</b></p><p>- <b>Orchis Forge:</b> After you play a card here, add a Sentinel to your hand. (It's a space station Sentinel forge)</p><p>- <b>Krakoa:</b> On turn 5, takes over and plays both players’ cards for them. (A sentient island that plays like a mini Ego)</p><p>- <b>Asteroid M:</b> After you play a 3 or 4-Cost card, move it here. (Magneto's asteroid)</p><p>The developers also mentioned that, this season, they're testing rewarding 5x more bonus cubes every time you reach a new ranked tier so that more people can reach the higher ranks.</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-85625809193027150452023-02-23T15:25:00.003-08:002023-02-23T15:25:30.302-08:00Marvel Snap Patch Notes - February 21, 2023<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/s400/marvel-snap-patch-notes.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="230" data-original-width="400" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/w400-h230/marvel-snap-patch-notes.jpg" width="400" /></a></div>The February 21, 2023 Patch is up from Marvel Snap and you can update your game in the app store if you haven't already. The patch includes a Series Drop for several cards, a buff to Thanos, and nerf to Darkhawk, among other things.<p></p><p>Here are the <b>full January 31, 2023 Marvel Snap Patch Notes</b>:<span></span></p><a name='more'></a><p></p><p><b>GENERAL UPDATES</b></p><p>- Some cards have dropped from Series 5 to Series 4 or from Series 4 to Series 3.</p><p>- Series 5 to 4:</p><p><span style="white-space: pre;"> </span>- Silver Surfer </p><p><span style="white-space: pre;"> </span>- Knull</p><p><span style="white-space: pre;"> </span>- Darkhawk</p><p><span style="white-space: pre;"> </span>- Sentry</p><p>- Series 4 to 3: </p><p><span style="white-space: pre;"> </span>- Agent Coulson</p><p><span style="white-space: pre;"> </span>- Maria Hill</p><p><span style="white-space: pre;"> </span>- Helicarrier</p><p>- Series 5 and Series 4 now have shared rotation protection in the Token Shop.</p><p>- Added a confirmation dialog when purchasing Season Pass levels.</p><p>- Tapping the Credits or Gold icons at the top of the screen will navigate to the Shop.</p><p><br /></p><p><b>ART & VISUAL EFFECTS</b></p><p>- Made Onslaught VFX faster (especially for Bar Sinister).</p><p>- Added additional VFX to the location affected by Klaw’s ability.</p><p>- Added a notification for when you try and discard while your hand is empty.</p><p>- Added animation for Rickety Bridge location.</p><p>- Mysterio’s Illusions will now use your Mysterio’s variant.</p><p><br /></p><p><b>CARD UPDATES</b></p><p>- <b>Darkhawk:</b> 4/1 -> 4/0</p><p>- <i><b>Dev Comment:</b> Darkhawk is an especially powerful card. As we prepared this balance change before the Silver Surfer and Zabu nerfs went live, we didn’t want to hit him too hard. However, we definitely felt that knocking off at least one Power from him is warranted, and we will continue to monitor his performance.</i></p><p>- Thanos: 6/8 -> 6/11</p><p>- <i><b>Dev Comment:</b> We think Thanos is one of the coolest cards, and we’re a bit sad that he himself isn’t played often. Most Thanos decks focus primarily on making good use of the stones, but we want to make sure the mad titan himself has enough Power to play.</i></p><p>- Sandman: 4/1 -> 5/5</p><p>- <i><b>Dev Comment:</b> Many of the strongest decks right now have strategies centered around playing multiple cards on turn 6. Sandman should be a good answer to these decks, but he didn’t quite have the sand to stand up to them with his previous statline. We’re giving him a bit more Power to make him a more competitive card, but also subsequently bumping up his Cost.</i></p><p>- <i><b>Dev Comment:</b> The cards below are rather weak at the moment, so we’re giving them a small buff to help them perform a bit better.</i></p><p><span style="white-space: pre;"> </span>- Spider-Woman: 5/7 -> 5/8</p><p><span style="white-space: pre;"> </span>- Namor: 4/5 -> 4/6</p><p><span style="white-space: pre;"> </span>- Dagger: 2/1 -> 2/2</p><p>- Text-Only Update to Yondu: Destroy the top card of your opponent’s deck.</p><p>- <i><b>Dev Comment:</b> Yondu’s text now accurately describes his effect. Please remember that most triggered and Ongoing effects are not active while a card is still in your deck, so despite the word “Destroy”, Yondu can remove Colossus and Wolverine with impunity.</i></p><p>- <b>Text-Only Update:</b> As an ongoing effort to improve card and location text, we’ve adjusted everything that currently says “When you play a card” to say “After you play a card” instead. We hope this makes it clearer that these abilities trigger once a card has been fully played, including its On Reveal effects. None of these are functional changes. </p><p><span style="white-space: pre;"> </span>- Angela</p><p><span style="white-space: pre;"> </span>- Bishop</p><p><span style="white-space: pre;"> </span>- Iron Fist</p><p><span style="white-space: pre;"> </span>- Lockjaw</p><p><span style="white-space: pre;"> </span>- Titania</p><p><br /></p><p><b>LOCATION UPDATES</b></p><p>- <b>Sakaar:</b> After this turn, put a card from each player’s hand here. </p><p>- Sakaar has a lot of weird interactions with cards like Storm and Wave as a consequence of revealing a card mid-turn. While we’re sad to lose the exciting moment of Sakaar revealing, we want to avoid these confusing interactions going forward. We think this design will also open up some interesting interaction points in the early game.</p><p><span style="white-space: pre;"> </span>- As a note, Sakaar in the introductory missions will retain the old effect.</p><p>- <b>Text-Only Update:</b> As noted in Card Updates, the following locations are being revised to use “After” instead of “When” for triggers related to playing a card. None of these are functional changes.</p><p><span style="white-space: pre;"> </span>- Altar of Death</p><p><span style="white-space: pre;"> </span>- Bar Sinister</p><p><span style="white-space: pre;"> </span>- Cloning Vats</p><p><span style="white-space: pre;"> </span>- Danger Room</p><p><span style="white-space: pre;"> </span>- Death’s Domain</p><p><span style="white-space: pre;"> </span>- Lechuguilla</p><p><span style="white-space: pre;"> </span>- Luke’s Bar</p><p><span style="white-space: pre;"> </span>- Machineworld</p><p><span style="white-space: pre;"> </span>- Orchis Forge</p><p><span style="white-space: pre;"> </span>- Quantum Tunnel</p><p><span style="white-space: pre;"> </span>- Shuri’s Lab</p><p><span style="white-space: pre;"> </span>- Sinister London</p><p><span style="white-space: pre;"> </span>- Vibranium Mines</p><p><span style="white-space: pre;"> </span>- Vormir </p><p>- Adjusted the cost of Klyntar’s Symbiote from 1 to 4.</p><p><br /></p><p><b>BUG FIXES</b></p><p>- Absorbing Man’s effect can now be doubled by effects like Wong, Kamar Taj, and Odin.</p><p>- The carousel should no longer get stuck mid-rotation on PC. </p><p>- Moved the position of the Pro Bundle to the bottom of the shop.</p><p>- Fast-forward VFX should properly show when Onslaught is played on Bar Sinister.</p><p>- Altar of Death now gives energy if Green Goblin or Hobgoblin are played and destroyed on the opponent’s side.</p><p>- Losing internet connection on the Friendly Battle Matchmaking now gives a connection error message instead of remaining on the Matchmaking screen.</p><p>- Fixed a soft lock if both players were constantly idle in Friendly Battles.</p><p>- Reduced size of cards in focus view so they overlap less with the variant/artist nameplate.</p><p>- Fixed an issue that could cause soft locks in the Fast Upgrade flow.</p><p>- Focusing a card in CLTR and Season Pass no longer plays the “New Card Earned” stinger SFX.</p><p>- Purchasing Credits, Fast Upgrades, Token Shop cards, and Gold no longer causes the shop to scroll up.</p><p>- Fixed an issue that prevented some variants from displaying in the token shop properly.</p><p>- Miles Morales cost is correctly reduced if a card is moved and destroyed before its move resolves.</p><p>- Fixed a soft lock when the Undo Actions UI opened over the Retreat UI.</p><p>- AI should no longer retreat in matches for new players under rank 10.</p><p>- Ranked reward notification pips now appear again when you reach a new rank and have claimable rewards.</p><p>- The prompt for inputting an incorrect Friendly Battle code has been updated.</p><p>- Added correct variant name for a Sentry variant that was previously missing information.</p><p>- If a card is played on Shuri’s Lab and moves, the VFX now appear on the correct location.</p><p>- Enemy emote font size is no longer too small.</p><p>- Fixed an Aw Snap error that could occur when Strange Academy moved cards.</p><p>- Goose’s VFX now plays in the correct location when it moves.</p><p>- Kingpin’s VFX should now always show in the correct location.</p><p>- Fixed an issue that would cause Jessica Jone’s VFX to not display properly.</p><p>- Punisher’s drag VFX should now display correctly.</p><p>- Iron Fist no longer remains on the board if it is destroyed after activating.</p><p>- Fixed an issue that was causing Vormir sound effects to not play at times.</p><p>- Fixed a problem with Korean fonts that made text too big in some instances.</p><p>- Booster colors are now updating properly in the Battle Pass rewards list.</p><p>- Fix to Isle of Silence for cards that are not marked Ongoing in text.</p><p>- Fixed a layout problem that caused a gap between the in-game Player and Opponent Avatar and the Player and Opponent Info pop-up</p><p>- Quickly tapping to get premium Season Pass multiple times will no longer cause the game to be stuck.</p><p>- Many art fixes over a variety of cards and variants.</p><p>- The Steam client should now use current language as the initial locale.</p><p>- Having 3 or 4 custom searches no longer causes the UI elements in the Filter menu to clip into each other.</p><p>- Search & filter menus no longer clip under the notch at the top of iOS devices.</p><p>- The Player Name change icon is no longer squished on certain devices.</p><p>- Fixed the font size for some languages for the header text on the new season’s Welcome splash screen.</p><p>- Fixed an issue where you could purchase the wrong item from the token shop if you purchased just as the shop rolled over.</p><p>- It is no longer possible to enter nothing but spaces as a profile name.</p><p>- Added a ‘no connection’ warning to the main splash screen</p><p><br /></p><p>KNOWN ISSUES LIST</p><p>- Set as Favorite UI appears incorrectly on cards in the Token Shop.</p><p>- Cards behind the game results screen can be interacted with.</p><p>- The close UI button is too low in the name change UI.</p><p>- Claimed UI appears overlapping the Season Cache icons.</p><p>- Opponent names clip slightly into the avatar on the matchmaking screen.</p><p>- Two players snapping on the same turn in a Friendly Battle causes the health pips to display incorrectly.</p><p>- Health pips don’t update properly to show future/potential health loss after a player snaps.</p><p>- Trying to reconnect to a Friendly Battle does not work from the Join screen if you don’t have a code in the text field.</p><p>- The Next button on Friendly Battle UI screens sometimes show blank.</p><p>- Health pips clip off the edge of the screen in Friendly Battle.</p><p>- The losing player’s Avatar does not shatter in a Friendly Battle.</p><p>- Disconnecting from the matchmaking screen of Friendly Battle may not show the Reconnecting text in the re-connect UI.</p><p>- If a player Aw Snaps or disconnects out of a Friendly Battle and Never reconnects, the player who remains in the battle has to get through the remainder of the battle round by round (or concede entirely).</p><p>- The player rename timer does not update dynamically. </p><p>- Variant and split cards can be shown in the Deck Edit mode.</p><p>- Recruit Season Pass spotlight card shows the “Variant” label.</p><p>- Spotlight cards in the Season Pass can only be focused by tapping the lower-left section of the card.</p><p>- Jessica Jones’ VFX doesn’t move properly if the card moves.</p><p>- There is no SFX when collecting a new card from Collector’s Reserves.</p><p>- Upgrading a card to get past CLTR cap will soft lock the game.</p><p>- [PC] Scrolling through the Collection Level road using the mouse wheel can be slow.</p><p>- [PC] Tooltips during Stakes FTUEs can display in the wrong place.</p><p>- [PC] Resizing the client on the collection screen causes the sort and filter buttons to disappear until you restart</p><p>- [PC] The carousel can be hard to scroll.</p><p>- Copy/pasting deck names can be difficult on iOS.</p><p>- Adding or removing letters from deck names can be difficult on Android.</p><p>- Due to a payment related issue we have temporarily paused the payment function on Macbook. If you wish to complete a purchase you can still do so on mobile platforms and the web shop.</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-66683936748325979702023-02-21T13:43:00.002-08:002023-04-16T05:43:40.644-07:00Marvel Snap: Zabu and Silver Surfer Balance Changes - February 8, 2023<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/s400/marvel-snap-patch-notes.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="230" data-original-width="400" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/w400-h230/marvel-snap-patch-notes.jpg" width="400" /></a></div>February 8, 2023 saw <b>nerfs to two high-usage/popular cards in Marvel Snap--Zabu and Silver Surfer</b>. The card balancing reveals how the game's developers are now able to implement some "over the air" (i.e. without a patch) card content changes.<p></p><p>Given the changes, it looks like "over the air" changes amount to changing the numbers on the cards such as cost, power, and power/cost increases/decreases as it relates to abilities.</p><p>As far as Zabu goes:<span></span></p><a name='more'></a><p></p><p>- He went from:</p><p></p><ul style="text-align: left;"><li>3/2 - Ongoing: Your 4-Cost cards cost 2 less. (minimum 1)</li></ul><p></p><p>to</p><p></p><ul style="text-align: left;"><li>2/2 - Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)</li></ul><p></p><p>So basically, they decreased his Cost by 1 and decreased his effect by 1 Cost.</p><p>The <b>result</b> is Zabu becomes more of a tempo card rather than a key card (a card to build a deck around) now.</p><p>According to the developers:</p><p><i>"Moving Zabu’s cost reduction from 2 to 1 reduces the potential Energy reduction of the cat, making it harder to hide game-winning amounts of Power until turn 6 or empty your hand for Dracula. It also breaks up the Spider-Man/Absorbing Man combo, which was stronger than we’d like. Sliding him down to 2-Cost hopefully refunds enough tempo to retain the fun of building around various 4-Cost cards. We expect Zabu decks to look a bit different, but still have competitive builds.'</i></p><p>As far as Silver Surfer goes:</p><p>- He went from:</p><p></p><ul style="text-align: left;"><li>3/0 – On Reveal: Give your other 3-Cost cards +3 Power.</li></ul><p></p><p>to</p><p></p><ul style="text-align: left;"><li>3/2 – On Reveal: Give your other 3-Cost cards +2 Power.</li></ul><p></p><p>The +2 Power can make him more useful on the location you play him but the 1 Power lost from his On Reveal makes him less useful for last turn surprises. Still, as long as you have at least two other 3-cost cards on board, he makes for an efficient play of 3 cost for 6 or more Power. He also still works well with Sera.</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-57728398938548097672023-02-08T20:40:00.006-08:002023-02-23T15:07:46.933-08:00Marvel Snap: New Season Pass - Into the Quantum Realm<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0EQ8Up3IZWmslcmAamZ6v3n8VInSKJ2EhX4JQmXwI1cvUs0iO1YXKxW5-DI17fhWYXoJt6LXnx3smd8mxwW6ovPD4MxEDfkpxaEck6u4e_vYL-sDXkV_xb5B0J91y5EZ_SROx22Tw5TppoU1Dlg1uZ7GuiZkTRI96V3V9D73Biu-JZpnTX_c-b0gO/s640/marvel-snap-into-the-quantum-realm-season.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0EQ8Up3IZWmslcmAamZ6v3n8VInSKJ2EhX4JQmXwI1cvUs0iO1YXKxW5-DI17fhWYXoJt6LXnx3smd8mxwW6ovPD4MxEDfkpxaEck6u4e_vYL-sDXkV_xb5B0J91y5EZ_SROx22Tw5TppoU1Dlg1uZ7GuiZkTRI96V3V9D73Biu-JZpnTX_c-b0gO/w400-h225/marvel-snap-into-the-quantum-realm-season.jpg" width="400" /></a></div>With the upcoming <i>Ant-Man and the Wasp: Quantumania</i> movie coming up, the <b>latest season pass for Marvel Snap</b> adopts an Ant-Man theme and is called, <b>"Into the Quantum Realm."</b><p></p><p>This season features MODOK. a new character/card that you can obtain by purchasing the Season Pass.<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">New Card</h3><p>- <a href="https://www.marvel.com/characters/modok" target="_blank">MODOK</a> (for "Mental Organism Designed Only for Killing") is a 5-cost card with 8 Power that "On Reveal: Discard your hand."</p><h3 style="text-align: left;">New Series 5 Cards</h3><p>This month also sees the release of several new Series 5 Cards. They include:</p><p>- <b>Ghost</b> [1/2] - Ongoing: Your cards are always revealed last. (Their On Reveal abilities happen last.)</p><p>- <b>Stature</b> [5/7] - Costs 1 if your opponent discarded a card from their hand this game.</p><p>- <b>Kang the Conqueror</b> [5/0] - On Reveal: Look at what your opponent did, then restart the turn. (without Kang)</p><p>Zabu from the last Season Pass also moves into Series 5.</p><p>The release schedule for the latest batch of Series 5 cards are as follows:</p><p>- February 7th - Zabu</p><p>- February 14th - Ghost</p><p>- February 21st - Stature</p><p>- February 28th - Kang</p><h3 style="text-align: left;"><b>New Locations</b></h3><p>A number of new locations arrive this month, including:</p><p>- Camp Lehigh: Add a random 3-Cost card to each player’s hand.</p><p>- Quantum Tunnel - When you play a card here, swap it with a card in your deck.</p><p>- Quantum Realm - When you play a card here, set its base Power to 2.</p><p>- The Sacred Timeline - First to fill this gets a copy of their opening hand.</p><h3 style="text-align: left;">New Bundles</h3><p>New Bundles are set to arrive this month, starting with:</p><p>- <b>Positively Charged Bundle - Cost: 8000 Gold</b></p><p></p><ul style="text-align: left;"><li>Mister Negative Variant</li><li>Mister Negative Avatar</li><li>Title: Be My Valentine</li><li>3,000 Tokens</li><li>6,000 Credits</li><li>155 Mister Negative Boosters</li></ul><p></p><p>- <b>Westview Story - Cost: 2000 Gold</b></p><p></p><ul style="text-align: left;"><li>Scarlet Witch Variant & Avatar</li><li>Vision Variant & Avatar</li><li>Title: I Love You</li></ul><p></p><p>- <b>Steamy Hell's Kitchen Bundle</b><b> - Cost: 2000 Gold</b></p><p></p><ul style="text-align: left;"><li>Daredevil Variant & Avatar</li><li>Elektra Variant & Avatar</li><li>Title: Are You… My Soulmate?</li></ul><p></p><p>- <b>Deadpool Day Bundle (Anniversary Celebration) - Cost: 3200 Gold</b></p><p></p><ul style="text-align: left;"><li>Deadpool Variant</li><li>Deadpool Avatar</li><li>Title: Merc with a Mouth</li><li>3,200 Credits</li><li>1,500 Tokens</li><li>291 Deadpool Boosters</li></ul><p></p><p>- <b>Momoko Magic Bundle - Cost: Unknown</b></p><p></p><ul style="text-align: left;"><li>Mystique Variant by Peach Momoko</li><li>Mystique Avatar</li><li>1,500 Gold</li><li>1,500 Credits</li><li>155 Mystique Boosters</li></ul><p></p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-86134094625121749322023-01-31T12:41:00.002-08:002023-01-31T12:41:05.188-08:00Marvel Snap Patch Notes - January 31, 2023<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/s400/marvel-snap-patch-notes.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="230" data-original-width="400" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/w400-h230/marvel-snap-patch-notes.jpg" width="400" /></a></div>The January 31, 2023 Patch is up from Marvel Snap and you can update your game in the app store if you haven't already. Most notable is a rework of Leader, the Series drop for select cards, and the addition of Friendly Battles.<p></p><p>Here are the full <b>January 31, 2023 Marvel Snap Patch Notes</b>:<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;"><b>PATCH HIGHLIGHTS</b></h3><p>- <b>NEW FEATURE:</b> Friendly Battles! You can now play against friends via an in-game code. Tap the new “Game Modes” icon on the navigation bar and then tap “Friendly Battle” to get started! </p><p><br /></p><h3 style="text-align: left;"><b>GENERAL UPDATES</b></h3><p>- You can now change your name within the Avatar menu once every 30 days.</p><p>- Zabu has been added to Series 5 in the Token Shop.</p><p>- Updated Player Support conversations now have a red dot notification to let you know a response is waiting.</p><p><br /></p><h3 style="text-align: left;"><b>AUDIO</b></h3><p>- A Voice Over Volume slider has been added to the settings menu.</p><p><br /></p><h3 style="text-align: left;"><b>ART & VISUAL EFFECTS</b></h3><p>- Added new effects for Ghost Rider when there’s no card to play.</p><p><br /></p><h3 style="text-align: left;"><b>BALANCE UPDATES</b></h3><p><b>CARD UPDATES</b></p><p>- <b>Leader:</b> [6/7] <b>On Reveal:</b> Copy all cards your opponent played to the location to the right, but on your side.</p><p><i><b>Dev Note:</b> Leader is a prominent “finisher” in the current Snap meta, and we’re not happy with some of the card choices and play patterns he encourages, especially his strength against other cool 6-cost cards. We’re changing Leader to only copy cards played at the location to his right, with more base Power to compensate. We hope that this change will reward clever predictions and reduce the frustration of playing against him.</i></p><p>- <b>Wolverine:</b> [2/2] When this is discarded or destroyed, regenerate it at a random location with +2 Power.</p><p><i><b>Dev Note:</b> Wolverine sees virtually no play at the moment, which is a bummer given how iconic he is. We’re giving him a substantial buff to reward players for activating his effect and create new deckbuilding options at both low and high collection levels.</i></p><p>Note: We have updated his text from “play” to “regenerate” to better reflect his gameplay functionality. This is purely a flavor and clarity choice.</p><p>- <b>Text-Only Updates:</b></p><p>- In addition to Wolverine, a few cards use the word “play” in their text but don’t actually play anything. This small update aims to avoid players misinterpreting how these cards interact with triggers that specify playing a card:</p><p></p><ul style="text-align: left;"><li>Hela</li><li>Jubilee</li></ul><p></p><p>- <b>Sentry:</b> Using more consistent language for similar effects. </p><p><br /></p><p><b>LOCATION UPDATES</b></p><p>- Text-Only Updates to:</p><p>- The Raft: Removing the word “draw” for accuracy.</p><p>- Vibranium Mines: Removing “a card” for brevity.</p><p><br /></p><h3 style="text-align: left;"><b>BUG FIXES</b></h3><p>- Killmonger no longer has the incorrect translation in non-English languages.</p><p>- [Android] Pinning a Token card then tapping the device Back button or ESC on PC should no longer un-pin the card.</p><p>- [iOS] UI elements no longer clip with the card ability info at the bottom of a card when a card is focused.</p><p>- Fixed an issue that could freeze the game when interacting with the Season Pass Spotlight Card.</p><p>- Fixed several Avatars that were not centered.</p><p>- Fixed an issue that would sometimes allow cards other than Shocker to be removed from the deck during the deck edit tutorial.</p><p>- News items should now show in date order.</p><p>- Fixed an issue that caused some artist credits to clip out of the UI frames.</p><p>- The Ping Ring should no longer show in the incorrect places in the Card Upgrade tutorial.</p><p>- End Turn button should no longer switch between Turn 1, Turn 0, Turn 1 at the start of a match.</p><p>- Murderworld no longer causes a delay at end of turn 3.</p><p>- Maria Hill should no longer have a chance to spawn unreleased cards.</p><p>- Fixed an issue where Wakanda’s VFX could show in the wrong location if Mirror Dimension turned into Wakanda.</p><p>- Vormir’s text should no longer grey out when the opponent plays a card there but you haven’t yet.</p><p>- Armor’s VFX disappear correctly if Isle of Silence spawns at her location after she’s already active there.</p><p>- [iOS] Season Pass splash screen UI should no longer clip under notches.</p><p>- Ebony Maw’s VFX should now move when the card moves.</p><p>- Fixed an issue with Odin/Absorbing Man that could cause turns to take too long.</p><p>- Updated the Fast Forward VFX so it appears with correct VFX on Android.</p><p>- Improved the UX of moving a card to Cloak’s location for the first card you move when Cloak activates.</p><p>- Updated a Venom and She-Hulk variant avatar that were not correctly aligned with the background.</p><p>- [Windows] Mousing over variant or upgrade buttons on the card detail view no longer highlights both buttons together.</p><p>- [Windows] The Filter menu no longer displays fullscreen instead of to the right side of the UI.</p><p>- [Localization] Fixed multiple missing/incorrect translations.</p><p><br /></p><p><b>KNOWN ISSUES LIST</b></p><p>- Enemy titles aren’t fully centered on the matchmaking screen.</p><p>- Notifications don’t appear for claimable rewards in the Ranked UI.</p><p>- Attilan can occasionally cause a match to stall when its VFX activates.</p><p>- Pasting a deck full of the same card can crash the game.</p><p>- Celebration VFX for unlocking/purchasing an item can be slow to appear.</p><p>- Altar of Death doesn’t give you bonus energy if Green Goblin and Hobgoblin are played on them and destroyed.</p><p>- Death shows a cost update UI even when no cards have been destroyed.</p><p>- If a player disconnects from a Friendly Battle, the game expiration timer is too long and the remaining player has to go through too many rounds to finish the game.</p><p>- Taking no action at the end of a Friendly Battle and expiring the timer can cause the game to freeze.</p><p>- Sometimes there’s overlapping/duplicate text on the End Turn button in a Friendly Battle.</p><p>- The prompt for inputting an incorrect code for Friendly Battle is not descriptive enough.</p><p>- Disconnecting from a normal match and then trying to join a Friendly Battle match will tell you the code is invalid and you have to finish your normal match before you can create a new Friendly Battle room.</p><p>- Two players snapping on the same turn in a Friendly Battle can cause the health bar colors to show incorrectly.</p><p>- Chibi Spider-Man from the Line In the Sand bundle doesn’t animate enough at higher rarities.</p><p>- If Rogue steals an ability from a card on Gamma Lab before the location activates, she retains the ability text (but not the ability) and doesn’t count as a card without an ability.</p><p>- Time Stone’s effect isn’t applied properly if it’s destroyed.</p><p>- Token Shop doesn’t display referenced cards.</p><p>- If the store refreshes while you’re on the Token Shop purchase confirmation, you buy the new card not the old card.</p><p>- Playing more than one Absorbing Man in a row can cause a loop.</p><p>- Angela doesn’t get buffed by cards returned by Luke’s Bar if she’s already active on the location when new cards are played.</p><p>- Disconnecting from a Friendly Battle and connecting to a new game with a new code puts you in the previous Battle.</p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-69538916162038758872023-01-21T22:04:00.010-08:002023-01-21T22:04:58.163-08:00Marvel Snap 2023 Lunar New Year Login Event<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7uWoxW5NOd_qT8QyYmn0cxf_WZM-MdEu3sO6-BCPYiczxq0FzpfPo3dXT9OrEi0SGQ48wETkn1IEP5vZSUb6IIP_51Gy-ar9I28cxdBRoKyCYBPo9cQH2edxwOD5ONSmO-fyeIVMZT4Ngk8Kv-CTAEOYkOQUV1T9mGyn42CTC1iJnBdoX0W-BJm46/s640/2023-lunar-new-year-login-event.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7uWoxW5NOd_qT8QyYmn0cxf_WZM-MdEu3sO6-BCPYiczxq0FzpfPo3dXT9OrEi0SGQ48wETkn1IEP5vZSUb6IIP_51Gy-ar9I28cxdBRoKyCYBPo9cQH2edxwOD5ONSmO-fyeIVMZT4Ngk8Kv-CTAEOYkOQUV1T9mGyn42CTC1iJnBdoX0W-BJm46/w400-h225/2023-lunar-new-year-login-event.jpg" width="400" /></a></div><b>Marvel Snap</b> celebrates the <b>2023 Lunar New Year</b> with a <b>limited-time login event</b> where you can get some freebies in your inbox for logging in each day through January 28, 2023.<p></p><p>The event kicks off today and this is what the prize schedule looks like:<span></span></p><a name='more'></a><p></p><p></p><ul style="text-align: left;"><li>January 22, 2023 - <b>Sword Master Variant + Title "Happy Lunar New Year"</b></li><li>January 23, 2023 - 100 Credits</li><li>January 24, 2023 - 35 Jubilee Boosters</li><li>January 25, 2023 - 100 Gold</li><li>January 26, 2023 - 150 Credits</li><li>January 27, 2023 - 35 Sword Master Boosters</li><li>January 28, 2023 - 200 Gold</li></ul><div><i>Photo via Marvel Snap.</i></div><p></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-75119204858152276862023-01-13T05:44:00.004-08:002023-01-13T05:44:23.790-08:00Marvel Snap 2023 Lunar New Year Nian Challenge Event<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ex2sypPiFyM0T36HxvnnqAg7KifKuJSSxXs58SS8r5Dz2M8ywvne2sKIv9KB-unpkem6rSxcKZZJ2TGlEuBV8JZrJAjWzYo0jbntgSghVc-RrisflDy99Ngom7tmkJ8ELB4kYuWCePLSy_NoGiAjbf-b8l2pxICUIxMICqNULK_sr9PI9lVqN4Gn/s640/marvel-snap-nian-beast-2023-lunar-new-year-event.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ex2sypPiFyM0T36HxvnnqAg7KifKuJSSxXs58SS8r5Dz2M8ywvne2sKIv9KB-unpkem6rSxcKZZJ2TGlEuBV8JZrJAjWzYo0jbntgSghVc-RrisflDy99Ngom7tmkJ8ELB4kYuWCePLSy_NoGiAjbf-b8l2pxICUIxMICqNULK_sr9PI9lVqN4Gn/w400-h225/marvel-snap-nian-beast-2023-lunar-new-year-event.jpg" width="400" /></a></div><b>Marvel Snap</b> welcomes the upcoming 2023 Lunar New Year with the <b>Nian Challenge Event</b>, where players join together to help defeat the Nian Beast.<p></p><p>Here's the flavor text:</p><p><i>"A fierce beast has descended upon the village, devouring anything in its path...</i></p><p><i>It is said that this is the Ancient Legend known as "Nian Beast," a ferocious creature which is afraid of loud noises and the color red.</i></p><p><i>In order to protect the village, Shang-Chi and his partners will fight against Nian Beast together..."<span></span></i></p><a name='more'></a><p></p><p>The following rewards will be unlocked when the combined damage from all players reduces Nian's health to the following breakpoints:</p><p></p><ul style="text-align: left;"><li>80% Health: 200 Credits</li><li>40% Health: 100 Gold</li><li>0% Health: Sword Master Lunar New Year Avatar</li></ul><p></p><p>Additionally, the top 10 contributors in terms of damage dealt (i.e. points/firecrackers) from each region will get a special title: "Not a Puny Mortal" (in case of a tie, the winners will be determined by in-game rankings).</p><p>You deal one damage per cube won in each game. You can get double that by including one of the following cards in your deck:</p><p></p><ul style="text-align: left;"><li>Shang-Chi</li><li>Colleen Wing</li><li>Armor</li><li>Psylocke</li></ul><div>There's a max of 300 damage to be dealt each day (and you pretty much have to max out and have a high ranking to win the special title). As with previous events, you need to collect your points/firecrackers each day.</div><p></p><p>The event runs through January 30, 2023 at 6:59:59 (UTC 0).</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-89782541891269909842023-01-13T05:02:00.002-08:002023-01-31T09:40:12.787-08:00Marvel Snap Announces Which Series 4 & 5 Cards are Dropping Down a Tier<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxTJjmgTpyAkBxuRROCjdbIWELi0iG-rTDDE7z6b15u019_qppJ7CZ_bn9yG1nFrdWHCLTi1go_VyLsGrmbT55KJK7NU779Ob00VsAb7XS2GwTwmD2Ha_zqqGOnLsSZPciXFY2JR2WUcvUmm6pvHkAZPoyGzN8utUOiMy0nGefpAIgduzGA0aIeOXT/s640/marvel-snap-jan-2023-series-5-drops.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxTJjmgTpyAkBxuRROCjdbIWELi0iG-rTDDE7z6b15u019_qppJ7CZ_bn9yG1nFrdWHCLTi1go_VyLsGrmbT55KJK7NU779Ob00VsAb7XS2GwTwmD2Ha_zqqGOnLsSZPciXFY2JR2WUcvUmm6pvHkAZPoyGzN8utUOiMy0nGefpAIgduzGA0aIeOXT/w400-h225/marvel-snap-jan-2023-series-5-drops.jpg" width="400" /></a></div>It was late November of last year that Marvel Snap first introduced Series 4 & 5 cards as higher rarity cards and they plan to drop some of them one tier lower on January 31, 2023 (unless any issues come up).<p></p><p>The Series 5 cards that will move to Series 4 (which means you'll have a 10 percent chance of getting one instead of a Series 3 card when opening a Collector's Reserve as opposed to 1 percent for a Series 5 card) include:<span></span></p><a name='more'></a><p></p><p></p><ul style="text-align: left;"><li>Valkyrie</li><li>Super-Skrull</li><li>Bast</li><li>Shuri</li><li>Black Panther</li></ul><p></p><p>- Series 4 cards that will move to Series 3:</p><p></p><ul style="text-align: left;"><li>Luke Cage</li><li>Absorbing Man</li><li>She-Hulk</li><li>Titania</li></ul><p></p><p>With the drop, the cards will also be cheaper in the Token Shop with a price reflecting their new tiers.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTrEOfFDHMjRMAKeMVRNghbrfRdib7sxYaHQtftrj6vP1u3VEiVouINBVohSgXRUnukELHp7ApQKp7ddAS3AtEy8sQu7oaQaVLkm1GtLoD0OvDY7B4uU8u3oNqZPYX6lb7lxnUz2XZuX-XRD9eJR5SnzH8nyNdaKhM7Tc17BEvnZS9jktiWbycpCOq/s640/marvel-snap-jan-2023-series-4-drops.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTrEOfFDHMjRMAKeMVRNghbrfRdib7sxYaHQtftrj6vP1u3VEiVouINBVohSgXRUnukELHp7ApQKp7ddAS3AtEy8sQu7oaQaVLkm1GtLoD0OvDY7B4uU8u3oNqZPYX6lb7lxnUz2XZuX-XRD9eJR5SnzH8nyNdaKhM7Tc17BEvnZS9jktiWbycpCOq/w400-h225/marvel-snap-jan-2023-series-4-drops.jpg" width="400" /></a></div><p></p><p>The cards that were introduced the same time last year that haven't been dropped down a tier include:</p><p>Series 5 - They don't currently plan to ever drop either of the following cards as "they're just too dang epic," which means they're currently something to save your Collector's Tokens for if you really want to get them.</p><p></p><ul style="text-align: left;"><li>Galactus</li><li>Thanos</li></ul><p></p><p>Series 4</p><ul style="text-align: left;"><li>Maria Hill</li><li></li><li>Agent Coulson</li><li>Helicarrier</li><li>M'Baku</li><li>Attuma</li><li>Orka - This one didn't end up getting released until this month as there was a bug with it so it might be a while before it gets dropped to Series 3.</li></ul><p>Marvel Snap plans to have a Series drop every month (exact date and time may vary).</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-65287382550062178902023-01-11T00:12:00.005-08:002023-01-11T00:13:28.553-08:00Marvel Snap Patch Notes - January 10, 2023<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/s400/marvel-snap-patch-notes.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="230" data-original-width="400" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/w400-h230/marvel-snap-patch-notes.jpg" width="400" /></a></div>The January 10, 2023 patch for Marvel Snap sees a few buffs and nerfs to a few cards. The nerfs in particular don't look to make all that much impact. Particularly, the nerfs to Galactus and Leader could see them used <i>more</i> with Mr. Negative.<p></p><p>Here are the patch notes:<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">Patch Highlights</h3><p>- <b>NEW FEATURE:</b> Artist Credits! You can now tap the Variant Label above the cards in your collection to see information about who the illustrators are!</p><p><br /></p><h3 style="text-align: left;">General Updates</h3><p>- The collection view automatically filters to your favorite variants when editing a deck.</p><p>- When cards trigger each other in a loop that lasts too long, the game will now "fast forward" to the end of the loop. We're looking at you, Wong-Onslaught-Mystique-Ironheart!</p><p>- Orka's issue has been fixed, and the card is now in Series 4.</p><p>- Russian language support</p><p>- For new players who want to jump right in, we’re releasing a one-time purchase, ‘Pro Bundle’ with 12,500 Credits and enough boosters to upgrade 8 cards from Common to Infinity.</p><p>- Reserves now reward different amounts of Collectors Tokens once you collect all Series 3 Cards. The individual amounts vary from 200-600 instead of only 400. However, the token earning rate remains the same.</p><p><br /></p><h3 style="text-align: left;">Audio</h3><p>- New Location Sounds: </p><p></p><ul style="text-align: left;"><li>Asgard</li><li>Daily Bugle</li></ul><p></p><p>- New Card Sounds: </p><p></p><ul style="text-align: left;"><li>Aero</li><li>Polaris</li></ul><p></p><p><br /></p><h3 style="text-align: left;">Art & Visual Effects</h3><p>- New Visual Effects for Aero and Polaris</p><p><br /></p><h3 style="text-align: left;">Balance Updates</h3><p><b>CARD UPDATES</b></p><p>- <b>Aero</b> 5/8 -> 5/7</p><p><i>Developer Comment: Aero’s effect can be a very powerful disruption and control tool. While previously, we buffed Aero up to her current statline, players have since learned to utilize her to great effect, so we think it’s appropriate to reduce her Power a bit.</i></p><p>- <b>Galactus</b> 6/3 -> 6/2</p><p><i>Developer Comment: Even at the highest ranks of play, Galactus and decks using him are demonstrating concerningly high cube-gain and win rates. Not all of these decks overtly herald his approach, and the range of cards that can complement him has proven wide and difficult for some decks to counter. We're taking one Power away from Galactus now and evaluating whether or not we should make more meaningful changes to his design in the future.</i></p><p>- <b>Leader</b> 6/4 -> 6/3</p><p><i>Developer Comment: Leader’s effect is proving to be very frustrating to many players and polarizing in its ability to lock down games and discourage playing some other 6-Cost cards. We are taking a bit of power away from him for now and exploring further changes to the card in the future.</i></p><p>- <b>Nova 1/2 </b>-> 1/1</p><p><i>Developer Comment: Nova’s effect makes him much stronger than an average 1-Cost card, so we don’t think it’s appropriate that he has the stats of an average 1-Cost card.</i></p><p>- <b>Drax</b> 4/4 On Reveal: If your opponent played a card here this turn, +4 Power. -> 4/5 On Reveal: If your opponent played a card here this turn, +3 Power.</p><p>- <b>Groot</b> 3/3 On Reveal: If your opponent played a card here this turn, +3 Power. -> 3/4 On Reveal: If your opponent played a card here this turn, +2 Power.</p><p><i>Developer Comment: We believe the Guardians’ effects create fun moments, but they can feel too sink or swim. We’re giving Drax and Groot a small buff to their baselines to make them less risky to play and hopefully open them up as more viable contenders in the 3 and 4-Cost slots.</i></p><p>- <b>Hazmat</b> 2/1 -> 2/2</p><p><i>Developer Comment: While we are aware of the Hazmat combo decks that may feel strong, Hazmat is actually doing fairly poorly overall. We’re giving the decks she enables a small buff with this update.</i></p><p>- <b>Black Cat 3/6</b> -> 3/7</p><p><i>Developer Comment: Black Cat sees virtually no play, so we’re giving her an extra Power to make running her more worthwhile.</i></p><p>- <b>Nakia 3/1</b> -> 3/2</p><p><i>Developer Comment: We think Nakia’s effect is a fun mechanic to play with, but she’s currently seeing very little success. We’re hoping a small buff will make her a more appealing option.</i></p><p><br /></p><p><b>LOCATION UPDATES</b></p><p>- Oscorp Tower will no longer swap card sides if Professor X is there.</p><p>- Raft and Vibranium Mines text-only updates.</p><p>- Warrior Falls will appear less often.</p><p><br /></p><h3 style="text-align: left;">Bug Fixes</h3><p>- Localization improvements for some Titles.</p><p>- Fixed an issue that would cause players to get kicked out of games when Black Panther activated many times in a turn.</p><p>- Fixed an issue that caused some card buffs to not be added if there were multiple doubling effects active at the same time.</p><p>- Attilan activating no longer causes games to get stuck.</p><p>- Fixed an issue that causes shop timers to break if you change device time.</p><p>- Power values larger than 2 digits no longer display stretched.</p><p>- Fixed an issue with certain locations stalling the game, such as Warrior Falls and Gamma Lab.</p><p>- Deadpool now displays Power correctly if he’s destroyed while temporarily buffed.</p><p>- Updated Carousel for Season Pass to say “Season Pass” instead of “Battle Pass.”</p><p>- Fixed an issue that caused certain cards to display with stretched textures if upgrading to Uncommon at the end of a match.</p><p>- Updating Time Stone to grant Energy even if it's destroyed.</p><p>- Isle of Silence Visual Effects are no longer split.</p><p>- The Title page scroll now goes in the correct direction.</p><p>- Fixed an issue in the Rewards Claim tutorial that could result in a player getting stuck.</p><p>- Re-positioned the Sort/Filter buttons on iOS.</p><p>- Tapping location 2 after Attilan activates no longer displays a random card instead of the location preview.</p><p>- Removed the navigation bar from showing on certain screens where it should not.</p><p>- The Fast Upgrade section should no longer disappear from the shop.</p><p>- Buy buttons no longer disappear if you’ve purchased a variant in the shop, and the shop refreshes.</p><p>- Season Pass spotlight card “Variant” text no longer overlaps with the card itself.</p><p>- End Turn button should no longer show 1/6 then 0/6 then 1/6 again at the start of a match.</p><p>- Fixed an issue that would cause players to sometimes get stuck ~25% into the loading bar.</p><h3 style="text-align: left;">Known Issues List</h3><p>- Some devices show cards overlapping with artist info when in focus view.</p><p>- The shop UI scrolls back up after purchasing an item (Variant, Fast Upgrade, Gold, Token Shop item).</p><p>- There is a Fullscreen button in Settings on some devices that should not be present.</p><p>- Boosters in the Season Pass UI can display the incorrect color</p><p>- Some audio in FTUEs does not sync with the speech bubbles.</p><p>- Medusa’s card does not show parallaxing VFX during the FTUE upgrade flow.</p><p>- Season Pass headers overlap with the notch on devices with notches</p><p>- Switching back to the Collection page from other tabs doesn’t focus the deck selector on the current deck.</p><p>- Emote/Emoji windows are too far down from the player/opponent avatars on iOS.</p><p>- Card backs can duplicate when scrolling through the list.</p><p>- Season Cache rewards are missing text.</p><p>- An extra ! can be displayed on incomplete decks.</p><p>- Artist info can clip outside the plate UI</p><p>- Flickering/white boxes can appear when changing language on Android.</p><p>- Cards and locations that add cards to your hand or the opponent (eg: Black Widow, Lechuguilla) can show cards going to the wrong player.</p><p>- Ebony Maw’s VFX don’t move if the card moves.</p><p>- Kingpin’s VFX may play in the incorrect location.</p><p>- Isle of Silence VFX go red even for cards that don’t have ongoing abilities.</p><p>- Jessica Jones’ VFX are hard to see.</p><p>- Rockslide/Okoye can cause turn ends to take too long.</p><p>- Iceman can cause cards to cost more than 6 if they are temporarily lower cost before Iceman changes their cost.</p><p>- Cards can overlap when Lockjaw replaces them.</p><p>- Lockjaw can bring back cards that were previously destroyed.</p><p>- Lockjaw doesn’t always interact with Leader properly.</p><p>- Vault doesn’t let Multiple Man back in if he moves from the location on turn 6.</p><p>- Arnim Zola’s copied cards can be added to locations locked by Professor X.</p><p>- Switching into TVA on turn 4 or away from Limbo on turn 6 causes the wrong text for “Next Turn” cubes won/lost.</p><p>- Widow’s Bite doesn’t prevent Attilan from drawing cards.</p><p>- Some UI elements (eg: Ranked reward number, Deck name) can go missing temporarily when switching between languages.</p><p>- Several text elements are too small in Thai.</p><p>- PC - Pressing Escape while in the Token Shop UI can unpin cards.</p><p>- PC - Adjusting window size can cause the carousel to be misaligned.</p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-35477173076431029832023-01-02T23:53:00.004-08:002023-01-02T23:57:23.435-08:00New Marvel Snap Cards and Features in January 2023<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia26JVwcxv5kgLjVwklNEablRazDkYD9_P2MraJW-fG9Q0a-qL-JJBz0tQgivClbuqgv3x3A5cjk_kddigPjfm_IZVejKAwdoy_7hZwbFhp_qVSDihNmykR7JPkFiEvyDF-W3v-Cz-e2-VxGUoij3cwqhjq-SkdyniRpk7IKfgRC1PLAkKlg3nKsb9/s640/marvel-snap-savage-land-new-cards-features-january-2023.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="379" data-original-width="640" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia26JVwcxv5kgLjVwklNEablRazDkYD9_P2MraJW-fG9Q0a-qL-JJBz0tQgivClbuqgv3x3A5cjk_kddigPjfm_IZVejKAwdoy_7hZwbFhp_qVSDihNmykR7JPkFiEvyDF-W3v-Cz-e2-VxGUoij3cwqhjq-SkdyniRpk7IKfgRC1PLAkKlg3nKsb9/w400-h238/marvel-snap-savage-land-new-cards-features-january-2023.jpg" width="400" /></a></div>January 2023 sees the arrival of the <b>Savage Land season pass in Marvel Snap</b> as well as the <b>reveal of several new Series 5 cards, five new locations, and the upcoming arrival of Battle Mode</b> where you can play with friends.<p></p><p>Here's what you can expect:<span></span></p><a name='more'></a><p></p><p>Savage Land season pass</p><p></p><ul style="text-align: left;"><li><b>New card - Zabu [3/2]</b> Ongoing: Your 4-cost cards cost 2 less (minimum 1)</li><li><b>Three Savage Land variants</b> by Alex Horley for Zabu, Kazar, and Storm and three new Avatars for the same.</li><li><b>Two new Savage Land-themed card backs</b>.</li></ul><div>Five New Savage Land-themed Locations:</div><div><ul style="text-align: left;"><li><b>Altar of Death</b> - When you play a card here, destroy it to get +2 Energy next turn.</li><li><b>Collapsed Mine</b> - Fill this location with Rocks. Skip a turn to destroy your Rocks.</li><li><b>Eternity Range</b> - After turn 3, add a Rock to the losing player's side.</li><li><b>Plunder Castle</b> - Only cards that cost 6 can be played here.</li><li><b>Rickety Bridge</b> - After each turn, if there is more than one card here, destroy them.</li></ul><div>New Series 5 Cards (Coming soon)</div></div><div><ul style="text-align: left;"><li><b>Dazzler [4/4]</b> Ongoing: If you have 4 cards at each location, +6 Power. Available starting January 24, 2023.</li><li><b>Sauron [3/3]</b> On Reveal: Remove the abilities of all Ongoing cards from your hand and deck. Available starting January 10, 2023.</li><li><b>Shadow King [4/3]</b> On Reveal: Set all cards here to their original base Power. Available starting January 31, 2023.</li><li><b>Shanna: The She-Devil [4/2]</b> On Reveal: Add a random 1-cost card to each location. Available starting January 17, 2023.</li><li>The <b>Silver Surfer</b> also can be collected as a Series 5 card starting January 4, 2023.</li></ul><div>Battle Mode (Coming soon)</div></div><div><ul style="text-align: left;"><li>Casual versus mode to play with friends and to hold tournaments.</li><li>Matching is by sharing a code between players.</li><li>Each player uses one deck of their choice throughout multiple matches in a Battle Mode game.</li><li>Each player starts with 10 health and health is lost corresponding to the number of Cubes wagered in each match lost. The first player to lose all their health loses.</li></ul><div><i>Photo via Marvel Snap.</i></div></div><p></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-78067417771176920852022-12-23T15:59:00.000-08:002022-12-23T15:59:03.723-08:00Marvel Snap Winterverse Variant Exclusives<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO4NfARk8m_nnHXe-1MbWTcZtvESFmBCiTpkDvyYr9P8zGscMnnhOmLQNqhaLh1CJFiXF1a8Px1b1qg_uqHmWWxabjifwHNsWWNWUt1wqNVqug4pnyK88WMFuPg_yzZpFvfaPlw3hXYKEzfZkQHNmHciJuuHhCwNkRglVzTYqtsAVj51mjJKhergLc/s640/marvel-snap-winterverse-variants.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO4NfARk8m_nnHXe-1MbWTcZtvESFmBCiTpkDvyYr9P8zGscMnnhOmLQNqhaLh1CJFiXF1a8Px1b1qg_uqHmWWxabjifwHNsWWNWUt1wqNVqug4pnyK88WMFuPg_yzZpFvfaPlw3hXYKEzfZkQHNmHciJuuHhCwNkRglVzTYqtsAVj51mjJKhergLc/w400-h225/marvel-snap-winterverse-variants.jpg" width="400" /></a></div>During <b>Marvel Snap's 14-Day Winterverse</b> promotion, which runs through January 3, 2023, they've added <b>five new Winterverse card variants that are only available during the event</b> (no word on whether they'll be available again next year or during some other promotion).<span><a name='more'></a></span><p></p><p>The only way you can currently get one of the Winterverse variants is by lucking out when you open a Collector's Reserve, which is only available starting at Collector Level 1006 (which isn't very helpful if you started playing recently) and replace Collector's Caches at that point (it's unclear what the drop rate is but I haven't gotten one in four Collector's Caches so far, although I did Yellowjacket and a Mystique variant).</p><p>The five Winterverse variants available during the event include:</p><p></p><ul style="text-align: left;"><li>Winterverse Abomination</li><li>Winterverse Ebony Maw</li><li>Winterverse Patriot</li><li>Winterverse Rockslide</li><li>Winterverse Rogue</li></ul><div>Rogue and Patriot are especially nice to have if you haven't gotten them yet.</div><div><i><br /></i></div><div><i>Photo via Marvel Snap.</i></div><p></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-52322381780405806632022-12-21T21:59:00.001-08:002022-12-21T21:59:20.519-08:00Marvel Snap Winterverse Login Rewards Schedule<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiZs_mFCvtdzKLpESywRtYKTc6-TOp9aw8iVZwTSFG9MSYRvnDsKgyG92uYDxm66tnYuLCjOvnx36YkcCz5gDh4fEoz5-gmAl9fg0d4ByYbmOM88IJcV48tO3NiCA-9NTbY6R6lqmawTClwSb3D4glPTlunSpGBmNfxXiD2ZcdvMAjl3DrHCuu_wvs/s640/marvel-snap-login-bonus-winter-2022.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiZs_mFCvtdzKLpESywRtYKTc6-TOp9aw8iVZwTSFG9MSYRvnDsKgyG92uYDxm66tnYuLCjOvnx36YkcCz5gDh4fEoz5-gmAl9fg0d4ByYbmOM88IJcV48tO3NiCA-9NTbY6R6lqmawTClwSb3D4glPTlunSpGBmNfxXiD2ZcdvMAjl3DrHCuu_wvs/w400-h225/marvel-snap-login-bonus-winter-2022.jpg" width="400" /></a></div><b><a href="https://www.oohneato.com/search/label/Marvel%20Snap">Marvel Snap</a></b> is running a <b>"Winterverse" holiday event</b> from <b>December 20, 2022 through January 2, 2023</b>, where you get find a select freebie each day in your inbox. Here's what you get for logging in each day:<span><a name='more'></a></span><p></p><p></p><ul style="text-align: left;"><li>12/20 - 100 Credits</li><li>12/21 - 30 Boosters (random)</li><li>12/22 - 100 Gold</li><li>12/23 - 100 Credits</li><li>12/24 - 150 Credits</li><li>12/25 - A Samuel L. Jackson-autographed Nick Fury Card</li><li>12/26 - 200 Gold</li><li>12/27 - 50 Credits</li><li>12/28 - 30 Angela Boosters</li><li>12/29 - 100 Credits</li><li>12/30 - 30 Boosters (random)</li><li>12/31 - A Black Panter avatar</li><li>1/1 - 500 Credits</li><li>1/2 - 200 Gold</li></ul><div><i>Photo via Marvel Snap.</i></div><p></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-20398767361556729942022-12-13T00:23:00.006-08:002022-12-13T00:25:12.235-08:00Guide: Marvel Snap "Hype the Hero!" Event<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCO2UbPz2QTMod78wDXjBHkbD2kUmUkPGOXd8Wb5FfL3nmDf7p3cCd8jW9H8eO2uKZBv2HmdCf0CoLciflvZanUkLPpnvedO82-LiAkP-0GkjjjCLIPhtoY4EvKvIIed_eiccVQURVGoY7tlLxYhTDJoHYzSz1M3eMXztcYTEhIZ2G2aTS3sopuPsp/s640/marvel-snap-hype-the-hero-event.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCO2UbPz2QTMod78wDXjBHkbD2kUmUkPGOXd8Wb5FfL3nmDf7p3cCd8jW9H8eO2uKZBv2HmdCf0CoLciflvZanUkLPpnvedO82-LiAkP-0GkjjjCLIPhtoY4EvKvIIed_eiccVQURVGoY7tlLxYhTDJoHYzSz1M3eMXztcYTEhIZ2G2aTS3sopuPsp/w400-h225/marvel-snap-hype-the-hero-event.jpg" width="400" /></a></div><b>Marvel Snap's</b> latest event is called <b>"Hype the Hero!"</b> It's similar to previous events where you need to play matches to earn points (in the form of items--in this case, to earn "Records") and hit certain milestones with certain point totals to earn rewards. This time around, it's a <b>collective effort of all players rather than an individual effort</b>.<p></p><p>Here's what you should know:<span></span></p><a name='more'></a><p></p><p></p><ul style="text-align: left;"><li>1 Cube = 1 Record (if you don't care about your rank, just keep Snapping each game to maximize Record collecting)</li><li>Each player can earn a max of 100 Records per day (<b>you need to actually go to the event page and press the button to collect your records each day or they disappear at reset of each day</b>).</li><li>Having at least one of select cards can get you double Records per Cube earned. The cards for each week are as follows:</li><ul><li>Week 1 - Gambit and Rogue (I don't have either. Boo!)</li><li>Week 2 - Invisible Woman, Mister Fantastic, and Doctor Doom</li><li>Week 3 - Spider-Man and Sandman</li><li>Week 4 - Angela and Sera</li></ul><li>The event runs through January 6, 2023 (UTC 0)</li><li>As a collective group, 10M records submitted unlocks 100 Gold; 20M unlocks 150 Credits; 30M unlocks 200 Gold; and 40M unlocks a new Storm Avatar.</li></ul><div><i>Photo via Marvel Snap.</i></div><p></p><p><br /></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-52410634103173181042022-12-11T19:59:00.000-08:002022-12-11T19:59:17.606-08:00Marvel Snap: Series 3 (Pool 3) Card List<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/s400/marvel-snap-characters.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="263" data-original-width="400" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/w400-h263/marvel-snap-characters.jpg" width="400" /></a></div>Series 3 or Pool 3 is the main card pool of Marvel Snap as cards that first appear in Series 4 (Pool 4) and Series 5 (Pool 5) will eventually migrate to Series 3 (as will Season Pass cards).<p></p><p>There are currently 77 cards in Series 3, which is more than Series 1 and 2 combined so it'll take you quite a while to collect them. You start getting Series 3 cards starting at Collection level 486 and up.</p><p>Here's the current list of <b>Marvel Snap Series 3 cards</b>:<span></span></p><a name='more'></a><p></p><p></p><ul style="text-align: left;"><li>Adam Warlock [2/0] At the end of each turn, if you are winning this location, draw a card.</li><li>Aero [5/8] On Reveal: Move all enemy cards played this turn to this location.</li><li>Agatha Harkness [6/14] Agatha starts in your hand and plays your cards for you.</li><li>Arnim Zola [6/0] On Reveal: Destroy a random friendly card here. Add copies of it to the other locations.</li><li>Baron Mordo [2/3] On Reveal: Your opponent draws a card. Set its Cost to 6.</li><li>Beast [2/2] On Reveal: Return your other cards at this location to your hand. They cost 1 less.</li><li>Black Bolt [5/8] On Reveal: Your opponent must discard the lowest-Cost card in their hand.</li><li>Black Cat [3/6] If this is in your hand at the end of your turn, discard it.</li><li>Black Widow [2/1] On Reveal: Add a Widow’s Bite to your opponent’s hand.</li><ul><li>Widow's Bite [0/0] While this is in your hand, cards in your deck cannot be drawn.</li></ul><li>Brood [3/2] On Reveal: Add 2 Broodlings to this location with the same Power.</li><li>Captain Marvel [5/6] At the end of the game, move to a location that wins you the game. (If possible)</li><li>Cerebro [3/0] Ongoing: Your highest Power cards get +2 Power.</li><li>Colleen Wing [2/4] On Reveal: Discard the lowest-cost card from your hand.</li><li>Crossbones [4/8] You can only play this at locations where you are winning.</li><li>Crystal [4/4] On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.</li><li>Dagger [2/1] When this moves to a location, +2 Power for each card your opponent has there.</li><li>Daredevil [2/2] On turn 5, you get to see your opponent’s plays before you make your own.</li><li>Deadpool [1/1] When this is destroyed, return it to your hand with double the Power.</li><li>Death [9/12] Costs 1 less for each card destroyed this game.</li><li>Debrii [3/3] On Reveal: Add a Rock to each other location, for both players.</li><li>Destroyer [6/15] On Reveal: Destroy your other cards.</li><li>Doctor Doom [6/5] On Reveal: Add a 5-Power DoomBot to each other location.</li><li>Doctor Octopus [5/10] On Reveal: Pull 4 random cards from your opponent’s hand to their side of this location.</li><li>Dracula [4/0] At the end of the game, discard a card from your hand. This has its Power.</li><li>Drax [4/4] On Reveal: If your opponent played a card here this turn, +4 Power.</li><li>Electro [3/2] On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.</li><li>Falcon [2/3] On Reveal: Return your 1-Cost cards to your hand.</li><li>Gambit [3/1] On Reveal: Discard a card from your hand. Destroy a random enemy card.</li><li>Ghost Rider [4/3] On Reveal: Bring back one of your discarded cards to this location.</li><li>Giganto [6/14] You can only play this at the left location.</li><li>Goose [2/2] Ongoing: Nobody can play cards that cost 4, 5, or 6 at this location.</li><li>Green Goblin [3/-3] On Reveal: Your opponent gains control of this.</li><li>Hazmat [2/1] On Reveal: Afflict all other cards with -1 Power.</li><li>Hela [6/6] On Reveal: Play all cards you discarded from your hand to random locations.</li><li>Hellcow [4/6] On Reveal: Discard 2 cards from your hand.</li><li>Human Torch [1/2] When this moves, double its Power.</li><li>Invisible Woman [2/2] Ongoing: Cards you play here are not revealed until the game ends.</li><li>Jane Foster The Mighty Thor [5/8] On Reveal: Draw all cards that Cost 0 from your deck.</li><li>Juggernaut [3/3] On Reveal: If your opponent played cards here this turn, move them randomly.</li><li>Kingpin [3/4] When a card moves here on turn 6, destroy it.</li><li>Leader [6/4] On Reveal: Copy all cards your opponent played this turn, but on your side.</li><li>Lockjaw [3/2] When you play a card here, swap it with a card in your deck.</li><li>Magik [5/3] You can’t play this on turn 6. On Reveal: Change this location to ‘Limbo’.</li><li>Magneto [6/12] On Reveal: Move all opposing 3 and 4-Cost cards to this location.</li><li>Maximus [3/7] On Reveal: Your opponent draws 2 cards.</li><li>Miles Morales Spider-Man [4/5] If a card moved last turn, this cost 1.</li><li>Mister Negative [4/-1] On Reveal: Swap the Power and Cost of all cards in your deck.</li><li>Mojo [2/2] Ongoing: If both players have 4 cards at this location, +6 Power.</li><li>Moon Knight [3/3] On Reveal: Discard a card from each player’s hand.</li><li>Mysterio [2/4] As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.</li><li>Mystique [3/0] On Reveal: If the last card you played has an Ongoing ability, this card gains it.</li><li>Nick Fury [5/7] On Reveal: Add 3 random 6-Cost cards to your hand.</li><li>Omega Red [4/5] Ongoing: If you’re ahead by 10 Power here, +4 Power to other locations.</li><li>Patriot [3/1] Ongoing: Your cards with no abilities have +2 Power.</li><li>Polaris [3/5] On Reveal: Move an opposing 1 or 2-Cost card to this location.</li><li>Psylocke [2/1] On Reveal: Next turn, you get +1 Energy.</li><li>Quake [2/3] On Reveal: If this is at the middle location, swap the positions of each location.</li><li>Quinjet [1/2] Ongoing: Cards that didn’t start in your deck cost 1 less.</li><li>Red Skull [5/15] Ongoing: Enemy cards at this location have +2 Power.</li><li>Rescue [4/4] On Reveal: If you play a card here next turn, +5 Power.</li><li>Rockslide [4/6] On Reveal: Shuffle 2 Rocks into your opponent’s deck.</li><li>Rogue [3/1] On Reveal: Steal an Ongoing ability from a random enemy card at this location.</li><li>Ronan, the Accuser [5/3] Ongoing: +2 Power for each card in your opponent’s hand.</li><li>Sera [5/4] Ongoing: Cards in your hand cost 1 less. (minimum 1)</li><li>Spider-Man [4/3] On Reveal: Your opponent can’t play cards at this location next turn.</li><li>Taskmaster [5/0] On Reveal: Set this card’s Power equal to the Power of the last card you played.</li><li>The Hood [1/-2] On Reveal: Add a Demon to your hand.</li><ul><li>Demon [1/6]</li></ul><li>Thor [3/4] On Reveal: Shuffle Mjolnir into your deck.</li><ul><li>Mjornir [0/0] On Reveal: Give Thor +6 Power.</li></ul><li>Typhoid Mary [4/10] Ongoing: Your other cards have -1 Power.</li><li>Ultron [6/8] On Reveal: Create four 1-Power Drones at each other location.</li><li>Venom [3/1] On Reveal: Destroy your other cards at this location. Add their Power to this card.</li><li>Viper [2/3] On Reveal: Your opponent gains control of one of your other cards at this location.</li><li>Wasp [0/1]</li><li>Wave [3/3] On Reveal: Next turn, cards in both players’ hands cost 4.</li><li>Wong [4/2] Ongoing: Your On Reveal abilities at this location happen twice.</li><li>Yellow Jacket [0/2] On Reveal: Afflict your other cards at this location with -1 Power.</li><li>Zero [1/3] On Reveal: Remove the abilities on the next card you play.</li></ul><div><i>Photo via Marvel Snap.</i></div><p></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-51149711420283189792022-12-08T13:20:00.007-08:002023-01-27T20:47:05.544-08:00Marvel Snap: Beginner's Guide - Farming Boosters<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/s400/marvel-snap-characters.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="263" data-original-width="400" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/w400-h263/marvel-snap-characters.jpg" width="400" /></a></div><b>Boosters are points that are required to upgrade your cards/characters</b> in Marvel Snap (which increases your Collection level) and there are<b> several ways to get/farm Boosters in Marvel Snap</b>:<span><a name='more'></a></span><p></p><p>- <b>Playing matches</b> - You get <b>one Booster per round played</b> (up to six per match and a maximum of 1,000 per day) of a random card in the deck you played. That means if you or your opponent retreats, you'll get the number of Boosters coinciding with the round that you're on.</p><p>- <b>Season Pass</b> - You get Boosters of the featured (if you paid for the Premium) and random characters (free) at select tiers of each Season Pass.</p><p>- <b>Increasing your Collection</b> - Yes, you need Boosters to raise your Collection level which, in turn, gets you more cards, Credits, and Boosters.</p><p>- <b>Fast Upgrade</b> (not recommended as Credits are a key limiting factor in the game) - Boosters of the three featured cards in the "Fast Upgrade" section of the game can be purchased for 5 Credits each (but you have to have enough Credits to buy the Booster plus pay for the upgrade cost). The featured cards rotate every 8 hours.</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-73897466063975795062022-11-30T22:37:00.002-08:002022-12-11T19:58:33.122-08:00Marvel Snap: Card Pool 2 (Series 2) List<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/s400/marvel-snap-characters.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="263" data-original-width="400" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/w400-h263/marvel-snap-characters.jpg" width="400" /></a></div>From Collection Level 222 to 474, there are 25 cards you can randomly get in <b>Marvel Snap</b> that make up <b>Card Pool 2 (AKA Series 2</b>). By the time you hit Collection 474, you'll have them all and start geting cards from Card Pool 3 (Series 3).<p></p><p>Here are the available cards in Marvel Snap Card Pool 2:<span></span></p><a name='more'></a><p></p><p></p><ul style="text-align: left;"><li>Agent 13 [1/2] On Reveal: Add a random card to your hand.</li><li>Bucky Barnes [2/1] When this is destroyed, create the Winter Soldier in its place.</li><ul><li>Winter Solder [2/6] </li></ul><li>Cloak [2/4] On Reveal: Next turn, both players can move cards to this location.</li><li>Ebony Maw [1/7] You can’t play this after turn 3. Ongoing: You can’t play cards here.</li><li>Hobgoblin [5/-8] On Reveal: Your Opponent gains control of this.</li><li>Iceman [1/2] On Reveal: Give a random card in your opponent’s hand +1 Cost (maximum 6).</li><li>Jubilee [4/1] On Reveal: Play a card from your deck at this location.</li><li>Killmonger [3/3] On Reveal: Destroy ALL 1-Cost cards.</li><li>Leech [5/3] On Reveal: Remove the abilities from all cards in your opponent’s hand.</li><li>Morbius [2/0] Ongoing: +2 Power for each card you have discarded from your hand this game.</li><li>Nakia [3/1] On Reveal: Give the 2 leftmost cards in your hand +2 Power.</li><li>Okoye [2/2] On Reveal: Give every card in your deck +1 Power.</li><li>Rhino [3/3] On Reveal: Ruin this location (remove its ability).</li><li>Sabretooth [3/4] When this is destroyed, return it to your hand. It costs 0.</li><li>Sandman [4/1] Ongoing: Players can only play 1 card a turn.</li><li>Scorpion [2/2] On Reveal: Afflict cards in your opponent’s hand with -1 Power.</li><li>Shang-Chi [4/3] On Reveal: Destroy all enemy cards at this location that have 9 or more Power.</li><li>Storm [3/2] On Reveal: Flood this location. Next turn is the last turn cards can be played here.</li><li>Sunspot [1/1] At the end of each turn, gain +1 Power for each unspent Energy.</li><li>Swarm [2/3] When this is discarded from your hand, add two 0-Cost copies to your hand.</li><li>The Collector [2/1] When a card enters your hand from anywhere (except your deck), +1 Power.</li><li>The Infinaut [6/20] If you played a card last turn, you can’t play this.</li><li>Vision [5/7] You can move this each turn.</li><li>Vulture [3/3] When this card moves, +5 Power.</li><li>Warpath [4/5] Ongoing: If any of your locations are empty, +4 Power.</li></ul><div><i>Photo via Marvel Snap.</i></div><p></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-79773357470275275442022-11-29T21:00:00.128-08:002022-12-28T23:27:14.678-08:00Marvel Snap Patch Notes - November 29, 2022<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/s400/marvel-snap-patch-notes.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="230" data-original-width="400" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/w400-h230/marvel-snap-patch-notes.jpg" width="400" /></a></div>In the <b>November 29, 2022 Patch, Marvel Snap</b> adds Collector's Tokens that you can trade for specific cards as well as a number of new cards and balance changes.<p></p><p>Here are the new cards followed by the patch notes:<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;"><b>Series 4 (AKA Pool 4)</b></h3><p></p><ul style="text-align: left;"><li><b>She-Hulk</b> [6/10] Costs 1 less for each unspent Energy last turn.</li><li><b>Titania</b> [1/5] When ANY card is played at this location, this card switches sides.</li><li><b>Luke Cage</b> [2/1] Ongoing: Your cards can’t have their Power reduced.</li><li><b>Absorbing Man</b> [4/3] On Reveal: If the last card you played has an On Reveal ability, this card copies it.</li><li><b>Maria Hill</b> [2/3] On Reveal: Add a random 1-Cost card to your hand.</li><li><b>Agent Coulson</b> [3/4] On Reveal: Add a random 4-cost and 5-cost card to your hand.</li><li><b>Helicarrier</b> [6/10] When you discard this from your hand, replace it with 3 random cards.</li><li><b>M'Baku</b> [1/2] If this is in your deck at the end of the game, it leaps to a random location.</li><li><b>Attuma</b> [4/10] If you have another card here at the end of your turn, destroy this.</li><li><b>Orka</b> [6/9] Ongoing: +5 Power if this is your only card here.</li></ul><p></p><h3 style="text-align: left;"><b>Series 5 (AKA Pool 5)</b></h3><p></p><ul style="text-align: left;"><li><b>Galactus</b> [6/3] On Reveal: If this is your only card here, destroy all other locations.</li><li><b>Valkyrie</b> [5/3] On Reveal: Set ALL cards at this location to 3 Power.</li><li><b>Super Skrull</b> [4/2] Ongoing: Has the Ongoing effects of all enemy cards.</li><li><b>Shuri</b> [4/2] On Reveal: Double the Power of the next card you play.</li><li><b>Bast</b> [1/1] On Reveal: Set the Power of all cards in your hand to 3.</li><li><b>Thanos</b> [6/8] At the start of the game, shuffle the six Infinity Stones into your deck.</li><ul><li><b>Mind Stone</b> [1/1] On Reveal: Draw 2 Stones from your deck.</li><li><b>Power Stone</b> [1/3] Ongoing: If you’ve played all 6 stones, Thanos has +10 Power. (wherever he is)</li><li><b>Reality Stone</b> [1/1] On Reveal: Transform this location into a new one. Draw a card.</li><li><b>Soul Stone</b> [1/1] On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.</li><li><b>Space Stone</b> [1/1] On Reveal: Next turn you can move 1 card at this location. Draw a card.</li><li><b>Time Stone</b> [1/1] On Reveal: Gain +1 Energy next turn. Draw a card.</li></ul></ul><p></p><p><br /></p><h1 style="text-align: left;"><b>November 29, 2022 Marvel Snap Patch Notes:</b></h1><p><b>Features</b></p><p>- NEW FEATURE: Collector’s Tokens are here! You can earn them starting at Collection Level 500, then use them in the Token Shop to target new cards or the card you’ve been waiting for most.</p><p>- NEW CARDS: A bunch of new cards have been added to the game! We’ve introduced two brand new series: Series 4 including 10 cards; and Series 5 including 6 new cards. The new cards have a chance to drop from Collector’s Caches, Collector’s Reserves, and can also be found in the Token Shop.</p><p><br /></p><p><b>General Updates</b></p><p>- Card Boosters no longer appear as rewards from Collector’s Caches and Collector’s Reserves. (They have been replaced by Collector’s Tokens!)</p><p>- Improved bad luck protection for Collector’s Caches and Collector’s Reserves. Going forward, players at the same Collection Level will have nearly the same number of cards.</p><p>- When you “Favorite” a Card Variant (by pressing the Star button above the card), you now have the option to automatically swap that variant into all decks that contain that card.</p><p>- During a game, players can now tap their opponent’s avatar or their own avatar to view player titles in the pop-up avatar menu.</p><p>- The End Turn button is disabled for a few seconds when your opponent Snaps - this should make it harder to accidentally accept a Snap.</p><p>- Performance improvements for app launch/loading times.</p><p>- Added support for “Sign in with Apple” on PC.</p><p><br /></p><p><b>Art & Visual Effects</b></p><p>- Infinity Border visuals have been improved. Cards upgraded to Infinity look WAY COOLER!</p><p>- Flare modifiers earned from Infinity Split now have a chance to roll one of seven different colors: red, green, blue, purple, black, white, and gold. Flare modifiers unlocked before this update will now rotate through multiple colors.</p><p>- Card Emojis have received a bit of polish to make them a little easier to use and see.</p><p>- Logos have been added to Cards & Location Power Modifiers in-game. (Tap on a card or location to see what’s modifying it!)</p><p><br /></p><p><b>Audio</b></p><p>- New Card Sounds for:</p><p></p><ul style="text-align: left;"><li>Magik</li></ul><p></p><p>- New Location Sounds for:</p><p></p><ul style="text-align: left;"><li>Ego</li><li>Central Park</li><li>Project Pegasus</li><li>The Raft </li><li>Death's Domain</li></ul><p></p><p><br /></p><p><b>Balance Updates</b></p><p><b>CARD UPDATES</b></p><p>- <b>Angela</b> [2/1] -> [2/0] </p><p>Angela is a card that sees a lot of prevalence across many decks, so we’re nerfing her a bit to make other options more appealing.</p><p>- <b>Destroyer</b> [6/16] -> [6/15]</p><p>Destroyer is making big waves. Lowering his power by 1 will give opponents more of a chance to win the Location he’s played to.</p><p>- <b>Mysterio</b> [2/5] -> [2/4]</p><p></p><ul style="text-align: left;"><li>Mysterio has more Power than other 2-Cost cards because of how many “slots” he takes up at other Locations. However, in many cases, those extra 2/0 Illusions end up being quite beneficial, so we’re lowering his base Power by 1.</li></ul><p></p><p>- <b>Sera</b> [5/5] -> [5/4]</p><p></p><ul style="text-align: left;"><li>Sera is slightly too good right now, so we’re shaving a bit of Power off.</li></ul><p></p><p>- <b>Onslaught</b>’s ability now stacks additively with effects like Mystique or Onslaught's Citadel rather than exponentially. </p><p></p><ul style="text-align: left;"><li>When you start stacking Onslaught’s doubling effect, things get out of hand very quickly! We want to avoid situations where players are waiting for cards like Ironheart to play their animations for long stretches of time, so we’re changing the stacking to be additive instead of exponential.</li></ul><p></p><p>- <b>Nick Fury</b> has been added to Series 3.</p><p><br /></p><p><b>Bug Fixes</b></p><p>- Fixed French VO mix </p><p>- Improved translation for many languages</p><p>- Fixed art issues on many cards</p><p>- Improved messaging when you try and log in to an older build on a different device</p><p>- Fixed a soft lock that occurred if you had not previously set a name and then the season rolled.</p><p>- Fixed an issue that caused some players to get stuck in the recruit season after the season rolled.</p><p>- Fixed an issue where the client could crash after switching languages.</p><p>- Cards drawn by White Queen no longer show out of place in your hand.</p><p>- Updated Agatha Harkness’ dialog to reference Boosters instead of Card XP</p><p>- Daredevil VFX no longer shows over the game results screen.</p><p>- Danger Room VFX should now consistently play when destroying a card.</p><p>- Kraven VFX no longer plays for you when you drag a card if Kraven is on your opponent’s side.</p><p>- Omega Red on Bar Sinister no longer has over-repeated VFX.</p><p>- Buying a variant from the Daily Offers section should no longer cause the button to be invisible on the next refresh.</p><p>- Splash screen Key Art should load properly on game launch.</p><p>- Updated purchase button UI for things like Mission Refresh to remove some text, as it was too small in most languages.</p><p>- Collector Cache/Reserve icons display properly if you focus them after earning a new card from them.</p><p>- Claimed UI now shows over Season Caches instead of underneath it.</p><p>- Star-Lord boosters should now be the correct color at the end of the game.</p><p>- Stakes will double correctly if Limbo is turned into another location on Turn 6 and ends the game.</p><p>- Electro’s ability should be properly removed when he is hit by Enchantress.</p><p>- iOS devices should no longer have a gap at the top of the Season Pass header image.</p><p>- Improved Morph’s performance when he reveals (he takes less time to “Morph” than he did).</p><p>- Improved power value icons/font on card/location detail view in-game to not be bold and blown out.</p><p>- Playing cards in quick succession should no longer show VFX from the previous cards.</p><p>- Added SFX for tapping the enemy avatar.</p><p>- Adjusted button collision on the navigation bar so there’s less overlap.</p><p>- Fixed the in-game Bug Reporter and Settings popup not showing up / handling touches properly.</p><p>- The Location, TVA, now doubles the Cube count properly on the final turn (i.e. Turn 4)</p><p>- Better communication when you have all of the Infinity Split combinations for a card.</p><p>- [PC] Decks can be scrolled properly in full screen if you have more than 5 decks.</p><p>- [PC] Fixed an issue where the game window would reset after opening Settings then switching scenes.</p><p><br /></p><p><b>Known Issues List</b></p><p>- Some players may experience a “Something Went Wrong” error when claiming from Collection Level. </p><p>- Losing network connecting and reconnecting during client launch can require a client restart to connect properly.</p><p>- If you have more than 20 card backs, the card back window does not fully scroll.</p><p>- It is possible to remove cards out of order during the Deck Edit FTUE and soft lock until you restart.</p><p>- Undo Actions UI can open on top of the retreat pop-up and soft lock until you restart.</p><p>- The text “Variant” clips into the Season Pass spotlight card.</p><p>- Murderworld, Gamma Lab, and Warrior Falls have a delay when activating their abilities.</p><p>- Bar Sinister VFX does not play correctly.</p><p>- Agatha Harkness’ post-game text box UI is not displayed correctly.</p><p>- Some cards have extra textures when upgrading to Uncommon at the end of the game.</p><p>- Sort and Filter buttons are too high on some iOS devices.</p><p>- You often have to tap twice to purchase a variant from the shop.</p><p>- After Daily Offers refresh, the variant card assets can take too long to load.</p><p>- Sort and Filter UI elements can be opened at the same time.</p><p>- When favoriting a card, you are prompted to swap that card into decks even if you have that variant in all of your decks.</p><p>- If there are no bundles available, the bundle icon still appears at the top of the Shop UI and there is a little bit of empty space.</p><p>- Closing the bundle preview window for individual items can take you back to the shop page instead of the bundle preview window.</p><p>- If you are on the shop screen when countdowns for refreshes are ending, the countdown can go into negative values for a couple of seconds before refreshing.</p><p>- The tappable area to preview a card in the Token Shop is too small.</p><p>- The purchase and cancel buttons are too close together on the Token purchase screen.</p><p>- The Token Shop help button can be difficult to tap.</p><p>- Some of the Token/Bundle UI elements scroll up/down too far as you scroll the shop up/down.</p><p>- You may see an incorrect warning for the Credit cap when you hit it.</p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-60218598994158133012022-11-23T17:54:00.000-08:002022-11-23T17:54:02.919-08:00Guide: Marvel Snap Vibranium Forge Event<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigRzSvJKc2atcP9ddFheiqyoeJYanqM5t5c13b4UQHs6ns5mqBtGeGnkIYvXHn6PAJtjcC5zUABmM1TYuBM7V2GXl-rbdK8L__ZYlbDPIqBU3dTsz1tdEYY7LMK-VEPRW3kTfE-skOL-nQvGycKrLQ1hewwBL8EMZrbEi_2IQCAynaKUIeyyO2VHoD/s640/marvel-snap-vibranium-forge-event.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="640" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigRzSvJKc2atcP9ddFheiqyoeJYanqM5t5c13b4UQHs6ns5mqBtGeGnkIYvXHn6PAJtjcC5zUABmM1TYuBM7V2GXl-rbdK8L__ZYlbDPIqBU3dTsz1tdEYY7LMK-VEPRW3kTfE-skOL-nQvGycKrLQ1hewwBL8EMZrbEi_2IQCAynaKUIeyyO2VHoD/s320/marvel-snap-vibranium-forge-event.jpg" width="320" /></a></div><b>Marvel Snap</b> currently has a <b>limited-time event called "Vibranium Forge"</b> that runs through 19:59:59 PT on Monday, November 27, 2022 and can reward you with a pixel-style Ironheart avatar if you finish it.<p></p><p>To complete the event you'll need to "collect Vibranium from the battlefield to forge powerful items" to help defend Wakanda. Here are the basics:<span></span></p><a name='more'></a><p></p><p>- You get 1 Vibranium for every match you take part in (you don't have to win). You get an additional Vibranium if you have one of the following cards in your deck: Black Panther, Okoye, Nakia, and Ironheart. You don't have to actually play the card and you only get 1 extra Vibranium regardless of how many of the cards you have in your deck.</p><p>- You can get a maximum of 200 Vibranium per day. <b>*IMPORTANT* You have to manually collect/bank the Vibranium each day by visiting the event page through the News section of the game. If you forget to collect it, it disappears the next day</b> (your collected Vibranium does not disappear)<b>.</b></p><p>- If you unlock all four items of the event, you'll get the pixel-style Ironheart avatar within 7 days after the event is over.</p><p>- You can unlock the items in two ways: you can use 20 Vibranium to randomly forge one of the items or use 40 Vibranium to pick the item you wish to forge. You should at least randomly reforge your first item as you're sure not to get a duplicate. Additionally, if you get a duplicate item when randomly forge, you get 10 Vibranium refunded. If you don't want to take any chances, you'll need 140 Vibranium to complete the event (if you're super lucky, you'll still need at least 80 Vibranium).</p><p><i>Photo via Marvel Snap.</i></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-37744641526241548392022-11-12T06:51:00.001-08:002022-11-12T09:10:12.592-08:00Marvel Snap: Beginner Card Pool Compendium<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/s400/marvel-snap-characters.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="263" data-original-width="400" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/w400-h263/marvel-snap-characters.jpg" width="400" /></a></div>When you first start <b>Marvel Snap</b>, you initially play against bots in an <b>extended beginner tutorial period</b> that runs from <b>Collection level 1 through 18</b>. As you progress through the Collection 1 through 18, you'll unlock the following cards in the following order:<span><a name='more'></a></span><p></p><ul style="text-align: left;"><li>Jessica Jones [4/4] On Reveal: If you don't play a card here next turn, +4 Power.<br /></li><li>Ka-Zar [4/4] Ongoing: Your 1-Cost cards have +1 Power.<br /></li><li>Mister Fantastic [3/2] Ongoing: Adjacent locations have +2 Power.</li><li>Spectrum [6/5] On Reveal: Give your Ongoing cards +2 Power.<br /></li><li>Nightcrawler [1/2] You can move this once.<br /></li><li>Wolfsbane [3/0] On Reveal: +2 Power for each other card you have here.</li><li>White Tiger [5/1] On Reveal: Add a 7-Power Tiger to another location.</li><ul><li>Tiger Spirit [5/7]</li></ul><li>Odin [6/8] On Reveal: Activate the On Reveal abilities of your other cards at this location.<br /></li></ul><div><p>Additionally, these are the cards you start out with:</p><p></p><ul style="text-align: left;"><li>Abomination [5/9]</li><li>Cyclops [3/4]</li><li>Hawkeye [1/1] On Reveal: If you play a card here next turn, +2 Power.</li><li>Hulk [6/12]</li><li>Iron Man [5/0] Ongoing: Your total Power is doubled at this location.</li><li>Medusa [2/2] On Reveal: If this is the middle location, +2 Power.</li><li>Misty Knight [1/2]</li><li>Quicksilver [1/2] Starts in your opening hand.</li><li>Sentinel [2/3] On Reveal: Add another Sentinel to your hand.</li><li>Shocker [2/3]</li><li>Star Lord [2/2] On Reveal: If your opponent played a card here this turn, +3 Power.</li><li>The Punisher [3/2] Ongoing: + Power for each opposing card at this location.</li><li>The Thing [4/6]</li></ul><p></p></div><div><i>Photo via Marvel Snap.</i></div>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-31146819687162825282022-11-08T06:04:00.006-08:002022-11-30T22:54:02.892-08:00Marvel Snap: Card Pool 1 (Series 1) Compendium<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/s640/marvel-snap-characters.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="421" data-original-width="640" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRhRjQyEsy8xKgq8OGnK0NQeJjAFDAvx8RBmKyeuTLm5YS8ggHU_PNYdLtVvtViRbCiMaX1h_Xh2W_MzhlYuPYzM2ja1Ugq7fA-GjrWy_3XhzLiT5sy2kcesVfat9rw4jxU1BN9vHkzoCBNVqqdoyhVQGODfKonqR3imTyMZM6qpI7y2r0ksu2bWcQ/w400-h264/marvel-snap-characters.jpg" width="400" /></a></div>Once you hit Collection Level 18 in <b>Marvel Snap</b>, you'll start to unlock cards in<b> Card Pool 1 (also known as "Series 1")</b>, which consists of 46 cards and runs through Level 214 (at which point, you'll have unlocked all the cards in Card Pool 1 and will start unlocking cards in Card Pool 2)<br /><p></p><p>Except for the Recruit Pool (Level 1 to 18), the cards in each Card Pool are distributed randomly, which means you might not get the card you want until you get to the higher levels of the Pool. For the most part, you can only get cards from raising your Collection Level although there are a few cards you can get from the monthly Seasons.<br /></p>Here's a <b>full list of cards available in Marvel Snap Card Pool 1</b> in alphabetical order (complete with their <b>stats and abilities</b>):<span><a name='more'></a></span><br /><ul style="text-align: left;"><li>America Chavez [6/9] You always draw this card on turn 6, and not before.<br /></li><li>Angel [1/2] When one of your cards is destroyed, this flies out of your deck to replace it.<br /></li><li>Angela [2/0] When you play a card here, +2 Power.<br /></li><li>Apocalypse [6/8] When you discard this from you hand, put it back with +4 Power.<br /></li><li>Armor [2/3] Ongoing: Cards at this location can't be destroyed.<br /></li><li>Bishop [3/1] When you play a card, this card gain +1 Power.<br /></li><li>Blade [1/3] On Reveal: Discard a card from you hand.<br /></li><li>Cable [2/2] On Reveal: Put the bottom card on your opponent's deck into your hand.<br /></li><li>Captain America [3/3] Ongoing: Your other cards at this location have +1 Power.<br /></li><li>Carnage [2/2] On Reveal: Destroy your other cards here. +2 Power for each destroyed.<br /></li><li>Cosmo [3/3] Ongoing: On Reveal abilities won't happen at this location.<br /></li><li>Deathlok [3/5] On Reveal: Destroy your other cards at this location.<br /></li><li>Devil Dinosaur [5/3] Ongoing: +2 Power for each card in your hand.<br /></li><li>Doctor Strange [3/3] On Reveal: Move your highest Power cards to this location.<br /></li><li>Domino [2/3] You always draw this card on turn 2, and not before.</li><li>Elektra [1/1] On Reveal: Destroy a random enemy 1-Cost card at this location.<br /></li><li>Enchantress [4/4] On Reveal: Remove the abilities from all Ongoing cards at this location.<br /></li><li>Forge [2/1] On Reveal: Give the next card you play +2 Power.<br /></li><li>Groot [3/3] On Reveal: If your opponent played a card here this turn, +3 Power.<br /></li><li>Heimdall [6/8] On Reveal: Move your other cards one location to the left.<br /></li><li>Hulkbuster [3/4] On Reveal: Merge this card with a random friendly card at this location.<br /></li><li>Iron Fist [1/2] On Reveal: Move the next card you play one location to the left after it reveals.<br /></li><li>Klaw [5/4] Ongoing: The location to the right has +6 Power.<br /></li><li>Korg [1/2] On Reveal: Shuffle a Rock into your opponents deck.</li><ul><li>Rock [1/0]<br /></li></ul><li>Kraven [2/2] When a card moves here, this gets +2 Power.<br /></li><li>Lady Sif [3/4] On Reveal: Discard the highest-cost card from your hand.<br /></li><li>Lizard [2/5] Ongoing: -3 Power if your opponent has 4 cards here.<br /></li><li>Mantis [1/2] On Reveal: If your opponent played a card here this turn,draw a card from their deck.<br /></li><li>Mister Sinister [2/2] On Reveal: Add a Sinister Clone to this location with the same Power.</li><ul><li>Sinister Clone [2/2]<br /></li></ul><li>Moon Girl [4/4] On Reveal: Duplicate your hand.<br /></li><li>Morph [3/0] On Reveal: Become a copy of a random card in your opponent's hand.<br /></li><li>Multiple Man [2/3] When this moves, add a copy at the old location.<br /></li><li>Namor [4/4] Ongoing: +5 Power if this is your only card here.<br /></li><li>Nova [1/2] When this is destroyed, give your card +1 Power.<br /></li><li>Onslaught [6/7] Ongoing: Double your other Ongoing effects at this location.<br /></li><li>Professor X [5/3] On Reveal: Lock down this location (Cards can't be added, removed, etc.)<br /></li><li>Rocket Raccoon [1/2] On Reveal: If your opponent played a card here this turn, +2 Power.</li><li>Scarlet Witch [2/3] On Reveal: Replace this location with a random new one.<br /></li><li>Spider-Woman [5/7] On Reveal: Afflict all enemy cards here with -1 Power.<br /></li><li>Squirrel Girl [1/1] On Reveal: Add a 1-Power Squirrel to each other location.</li><ul><li>Squirrel [1/1]<br /></li></ul><li>Strong Guy [4/4] Ongoing: If your hand is empty, +6 Power.<br /></li><li>Sword Master [3/6] On Reveal: Discard a card from your hand.<br /></li><li>Uatu the Watcher [1/2]</li><li>White Queen [4/6] On Reveal: Draw a copy of the highest-Cost card in your opponent's hand.<br /></li><li>Wolverine [2/3] When this is discarded or destroyed, play it at a random location.<br /></li><li>Yondu [1/2] On Reveal: Remove the top card of your opponent's deck.<br /></li></ul><p><i>Photo via Marvel Snap. </i><br /></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-47280272449646387582022-11-07T22:29:00.007-08:002022-11-07T22:29:53.306-08:00Marvel Snap: Card Updates During Beta<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/s640/marvel-snap-patch-notes.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="368" data-original-width="640" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaime_7N4khvmthfUUU3-WCuTtVPY8QVM8ZCY1yFUs0aoj-1inLzSUVux6wJ5mJ_io1zOp3MdcbyzjhozpHciu2OJ7_r6IIaRX9_6GY-pzup-JoWE_fEW7eXPeb_jV8chEJeXla9FpuCoZHhKg1bO8QqauJ49lE3ke8cUDrrS1QWakwFAp0cyFPptW/w400-h230/marvel-snap-patch-notes.jpg" width="400" /></a></div>For easy reference, here's a compilation of balance changes to cards in <b>Marvel Snap</b> since Beta through the global launch on October 18, 2022 (chronologically from top to bottom):<span><a name='more'></a></span><br /><p></p><p><b>BALANCE UPDATES - June 29, 2022 </b><br /><br />- <b>Colossus:</b> [2/3] Ongoing: Can't be destroyed, moved, or have its power reduced.<br /><br /><i>Developer Comment: Colossus could use a little help, and we wanted to match the theme of "you can't do anything to this card" better. This change gives him a little boost in both power and fantasy.</i><br /><br />- <b>Crystal:</b> [4/4] On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.<br /><br /><i>Developer Comment: This change gives Crystal more flexibility, in case players don't want to replace their hand.</i><br /><br />- <b>Destroyer:</b> [6/16] On Reveal: Destroy your other cards.<br /><br /><i>Developer Comment: Destroyer needed a bit of help to make playing around his effect worthwhile. This bump in power should help him pull his weight!</i><br /><br />- <b>Devil Dinosaur:</b> [4/0] Ongoing: +2 Power for each card in your hand.<br /><br /><i>Developer Comment: Devil Dino was way too powerful for its cost. Typically, you can expect around a 6-Power Devil Dinosaur without extra investment, which lands the card at roughly 4-Cost worth of Power. Once you start investing in its effect, its power shoots way, way beyond what a 3-Cost card should achieve with how easily cards like Sentinel and Moon Girl compliment the Dino. We've decided to bump Devil Dino's cost to bring it more in line with the cost to power ratio we expect for cards.</i><br /><br />- <b>Doctor Strange:</b> [3/3] On Reveal: Move your highest Power cards to this location.<br /><br /><i>Developer Comment: Along with Kraven, Doctor Strange needed some love to strengthen Move decks. This buff along with bug fixes should help keep the "Supreme" in Sorcerer Supreme.</i><br /><br />- <b>Kraven:</b> [2/2] When a card moves here, this gets +2 Power.<br /><br /><i>Developer Comment: Kraven is one of the weakest cards in the game. We're giving him a boost in both power and activation flexibility to make him feel more impactful.</i><br /><br />- <b>Moon Girl:</b> [4/4] On Reveal: Duplicate your hand.<br /><br /><i>Developer Comment: Moon Girl proved to be a powerful combo piece to enable low Cost card combos. We are nerfing her to both nerf the strategies that she primarily interacts with, like The Collector, and also to mitigate future scenarios with her enabling unintended low Cost Card combos.</i><br /><br />- <b>Nova:</b> [1/2] When this is destroyed, give your cards +1 Power.<br /><br /><i>Developer Comment: After looking at card performance, we have identified Nova as a very clear outlier. We believe the change from +2 Power to +1 Power, brings this card more in-line with other deck strategies.<br /></i><br />- <b>Okoye:</b> [1/1] On Reveal: Give every card in your deck +1 Power.<br /><br /><i>Developer Comment: Okoye’s current tuning can make game outcomes feel too centered around playing her on turn 2. As we're also looking to increase the pool of 1-Cost cards in the game, Okoye looked to be a perfect candidate to adjust.</i><br /><br />- <b>White Queen:</b> [4/6] On Reveal: Draw a copy of the highest Cost card in your opponent's hand.<br /><br /><i>Developer Comment: Oftentimes, White Queen felt like a 4/6 On Reveal: Say "No 6-Cost in hand". This should help her consistency by having her always draw you a card.</i><br /><br /></p><p><b>BALANCE UPDATES - July 19, 2022</b><br /><br />- <b>America Chavez</b>: [6/10] -> [6/9]<br /><br /><i>Developer Comment: America Chavez sees a very high amount of play in various deck archetypes right now. We are nerfing her Power down to make other options more enticing.</i><br /><br />- <b>Crossbones:</b> [4/8] You can only play this at locations where you are winning.<br /><br /><i>Developer Comment: This is mostly a wording change. It only really affects Crossbones’s interaction with Bar With No Name. We think this new text will make the card clearer and easier to understand quickly.</i><br /><br />- <b>Ebony Maw:</b> [1/6] -> [1/7]<br /><br /><i>Developer Comment: We are giving Ebony Maw a bit more Power to make playing around his heavy limitations more rewarding.</i><br /><br />- <b>Ghost Rider:</b> [3/3] -> [4/3]<br /><br /><i>Developer Comment: Ghost Rider will often be an outlier in Power due to the amount of Power he can 'cheat' out. We are nerfing his Cost to make his resurrection come at a higher price.</i><br /><br />- <b>Ka-Zar:</b> [4/5] -> [4/4]<br /><br /><i>Developer Comment: Ka-Zar tends to give a bit too much Power right now, so we are taking his base Power down a notch.</i><br /><br />- <b>Okoye:</b> [1/1] -> [2/2]<br /><br /><i>Developer Comment: Okoye as a 1-Cost proved to be too powerful as an opener, so we are nerfing her to a 2-Cost and giving her a little extra Power.</i><br /><br />- <b>Scarlet Witch:</b> [1/2] -> [2/3]<br /><br /><i>Developer Comment: Scarlet Witch is a bit too good at working around location selections right now. We are making her Power a bit more costly to preserve the stability of our locations from her reality warping.</i><br /><br />- <b>Scorpion:</b> [3/3] -> [2/2]<br /><br /><i>Developer Comment: Scorpion is a rather weak card right now. With this change, players should have much more freedom in how they utilize him.</i><br /><br />- <b>Strong Guy:</b> [2/3] -> [4/4]<br /><br /><i>Developer Comment: Strong Guy was a very clear outlier in his power as a 2-Cost card. We also want him to be more of a build-around card to provide an "empty hand" avenue in the discard archetype, so we are increasing his Cost and giving him a small Power boost to compensate.</i><br /><br />- <b>Jubilee:</b> (OLD: On Reveal: Play the top card of your deck to this location.) NEW - On Reveal: Play a card from your deck to this location.<br /><br /><i>Developer Comment: Jubilee’s previous functionality had some unintended interactions with America Chavez, causing her to frequently pull Chavez, creating a near-guarantee “4 energy for 11 Power” play, which was not desired nor intended.</i><br /><br />- <b>Hulkbuster:</b> Hulkbuster now no longer grants his Cost to the attached card<br /><br /><i>Developer Comment: Hulkbuster affecting Cost turned out to be largely unexpected by players. After further consideration, we believe this update will create more interesting and exciting gameplay and deck building experiences for players.</i><br /><br />- <b>Killmonger and Sandman</b>: Available earlier on the Collection Level Road<br /><br />Developer Comment: We like to make sure players have tools to counter major strategies before they get too deep in the Collection Level Road. We hope that moving these cards earlier in the collection level road will give players more options to deal with low-cost go-wide decks in the earlier stages of collection. If you’re already deep in the road and haven’t found these cards, your next 2 cards will be Killmonger and Sandman.<br /><br /><br /><b>BALANCE UPDATES - August 9, 2022</b><br /><br />- <b>Collector:</b> (OLD - 2/0 When a card enters your hand from anywhere (except your deck), +2 Power.) NEW - 2/1 When a card enters your hand from anywhere (except your deck), +1 Power.<br /><br /><i>Developer Comment: The Collector's ability to gain power rapidly in many decks is a bit too out of control, especially at his Cost. We are reining him in with an adjustment to his Power gain potential.</i><br /><br />- <b>Colleen Wing:</b> [3/5] -> [2/4]<br /><br />Developer Comment: Colleen Wing has been buffed to maintain the Energy curve of discard cards with Hellcow now at 4 Energy.<br /><br />- <b>Hellcow:</b> [2/6] -> [4/6]<br /><br /><i>Developer Comment: Hellcow is clearly a very strong card, so as we considered what direction to take her change we decided to adjust the curve of discard effects and how we cost them. Discarding two is now clearly a beneficial effect, so we have moved Hellcow's "discard multiple" effect up to 4-Cost to nerf her. We are also subsequently buffing Sword Master and Colleen Wing to 3-Cost and 2-Cost respectively to maintain our curve of discard cards and help the two out.</i><br /><br />- <b>Kingpin:</b> (OLD - On Reveal: Next turn, destroy cards that move here.) NEW - When a card moves here on turn 6, destroy it.<br /><br /><i>Developer Comment: We believe that this update to Kingpin will make his functionality more clear, and give players more flexibility in when to play him to capitalize on his payoff.</i><br /><br />- <b>Lizard:</b> [2/4] -> [2/5]<br /><br /><i>Developer Comment: Lizard's performance was extremely weak, so we are giving him an extra power to help him out.</i><br /><br />- <b>Nakia:</b> (OLD - On Reveal: Give all cards in your hand +2 Power.) NEW - On Reveal: Give 2 cards in your hand +2 Power<br /><br /><i>Developer Comment: Nakia had the potential to give massive amounts of power that players could reliably play out by using low Cost cards. We are nerfing the number of cards she will buff in order to keep this ability in check.</i></p><p>- <b>Rescue:</b> (OLD - 5/5 On Reveal: If you play a card here next turn, +5 Power.) NEW - 4/4 On Reveal: If you play a card here next turn, +5 Power.<br /><br /><i>Developer Comment: Rescue's performance is very weak right now, so we are adjusting her down to 4 Cost and 4 base Power to make her more competitive.</i><br /><br />- <b>Sword Master:</b> [4/7] -> [3/6]<br /><br /><i>Developer Comment: Sword Master has been buffed to maintain the Energy curve of discard cards with Hellcow now at 4 Energy.</i><br /><br /><b><br />BALANCE UPDATES - September 20, 2022 </b><br /><br />- <b>Arnim Zola:</b> No longer adds copies of a card if his target was not destroyed.<br /><br />- <b>Baron Mordo:</b> [2/3] On Reveal: Your opponent draws a card. Set its Cost to 6.<br /><br /><i>Developer Comment: Baron Mordo's Cost increase tends to be very inconsequential in practice. We're bumping his effect's Cost markup to make it more impactful.</i><br /><br />- <b>Jessica Jones:</b> [4/4] On Reveal: If you don't play a card here next turn, +4 Power.<br /><br /><i>Developer Comment: Jessica Jones’ effect is one that was a bit too stifling to be reliant on turn 6. So we’re looking at a change similar to Rescue, where moving her to be a 4-Cost card will allow her effect to see more play.</i><br /><br />- <b>Lady Sif:</b> [2/4] -> [3/4]<br /><br /><i>Developer Comment: Lady Sif's effect in combination with many other cards is very strong, especially on a 2-Cost card with high power, so we're moving her up to 3-Cost.</i><br /><br />- <b>Mister Negative:</b> [4/4] -> [4/1]<br /><br /><i>Developer Comment: The Mister Negative deck is very strong, and tends to have an unhealthy play pattern of skipping your first few turns. We are taking Mister Negative's Power down to tone the deck down. While this may seem like a big change, the power of the deck is largely in the cards hit by Mister Negative so we don't foresee this being a massive hit to the deck's overall power.</i><br /><br />- <b>Professor X:</b> Ongoing: Lock down this location. (Cards can't be added, removed, etc.)<br /><br /><i>Developer Comment: We’re making Professor X’s text more general, as the expectation for his effect tends to be more aligned with “This location is locked and nothing can happen” rather than “Only these effects in the parentheses are disabled”. Along with this change, Professor X will now prevent cards from switching ownership, like Hobgoblin.</i><br /><br />- <b>Spider-Man:</b> [4/2] -> [4/3]<br /><br /><i>Developer Comment: Spider-Man is a bit weak right now, so we're giving him an extra Power to help him out.</i><br /><br />- <b>Thor:</b> [4/6] -> [3/4]<br /><br /><i>Developer Comment: Reducing Thor’s Cost should give players more flexibility when playing the card, and also allow more time to draw Mjolnir.</i><br /><br /><b>5-COST CARD UPDATES</b><br /><br />- <b>Abomination:</b> [5/8] -> [5/9]<br /><br />- <b>Aero:</b> [5/6] -> [5/8]<br /><br />- <b>Black Bolt:</b> [5/7] -> [5/8]<br /><br />- <b>Blue Marvel:</b> [6/4] -> [5/3]<br /><br />- <b>Devil Dinosaur:</b> [4/0] -> [5/3]<br /><br />- <b>Gamora:</b> [5/7] On Reveal: If your opponent played a card here this turn, +5 Power.<br /><br />- <b>Klaw:</b> [5/4] Ongoing: The location to the right has +6 Power.<br /><br />- <b>Red Skull:</b> [5/14] -> [5/15]<br /><br />- <b>Ronan:</b> [5/0] Ongoing: +3 Power for each card in your opponent's hand.<br /><br />- <b>Spider-Woman:</b> [4/4] -> [5/7]<br /><br /><b>6-COST CARD UPDATES</b><br /><br />- <b>Agatha Harkness:</b> [6/13] -> [6/14]<br /><br />- <b>Hulk:</b> [6/11] -> [6/12]<br /><br />- <b>Onslaught:</b> [6/6] -> [6/7]<br /><br />- <b>Spectrum:</b> [6/4] -> [6/5]<br /><br />- <b>Ultron:</b> [6/8] On Reveal: Create four 1-Power Drones at each other location.<br /><br /><i>Developer Comment: Many of our 5 and 6-Cost cards don't quite live up to their lofty Energy Costs. We'd also like to give our 5-Cost cards some more identity, as many of them at the moment have rather simplistic effects compared to many of the other cards in Snap. We're making a suite of balance changes targeted at the 5 and 6 Cost range to help some cards that are underperforming, and provide some more interesting options at 5 Cost.</i><br /><br /></p><p><b>BALANCE UPDATES - October 4, 2022</b><br /><br />- <b>Bishop:</b> [3/2] -> [3/1] <br /><br /><i>Developer Comment: Bishop sees a lot of play in a variety of decks as a strong generalist card. We're hoping that, by nerfing him a bit, other options will be more appealing for players to explore.</i><br /><br /><br />- <b>Magik:</b> [5/3] You can't play this on turn 6. On Reveal: Change this location to Limbo.<br /><br /><i>Developer Comment: Playing Magik to unexpectedly extend the game on the final turn is a very powerful and game-warping effect, so we are adding this restriction to her in order to tone her down.</i><br /><br />- <b>Mister Negative:</b> [4/1] -> [4/-1]<br /><br /><i>Developer Comment: We believe the Magik change will have a big impact on Mr. Negative, but we are also taking a bit more power away from him.</i><br /><br />- <b>Nakia:</b> [3/1] On Reveal: Give the 2 leftmost cards in your hand +2 Power.<br /><br /><i>Developer Comment: Nakia's ability often feels too random to play around effectively. We're having her buff the two leftmost cards in your hand so players can better plan their play around her.</i><br /><br />- <b>Ronan:</b> [5/3] Ongoing: +2 Power for each card in your opponent's hand.<br /><br /><i>Developer Comment: Ronan's ability is very powerful at higher values, so we are reeling his cap in a bit to prevent him from getting out of control.</i><br /><br />- <b>Goose:</b> [2/2] Ongoing: Nobody can play 4, 5, or 6-Cost cards at this location.</p><p><i>Developer Comment: We have a number of updates to abilities that enact play restrictions to make them check the adjusted Cost of cards in hand rather than their original, base Cost. Now, for example, if your Sentinel costs 4 due to Wave, you can play it at a location with Goose or Crimson Cosmos.</i></p><p><i>Photo via Second Dinner.</i><br /></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-22836248497064822792022-11-02T07:00:00.006-07:002022-11-02T08:44:47.931-07:00Hearthstone Mercenaries Patch Notes 24.6<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSCsRm1NAc0CQQ0Qwkxc5vF4YjgmjmgUWe6tBHEu1WkRqQTTcNORrYZi9YBfx6oIm75LBF0DcyygdnVzZA-CZGkIsKSoJzPPC7ai_UjX08Nt-1gs-2Pb7hGN7OgP6NKeF0OS1jAvprjZAmeyV4Diq7BfC_oumRcJjHaD0Cog3ELBrytfYflhi1xrgm/s640/hearthstone-mercenarie-task-list-rework.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="367" data-original-width="640" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSCsRm1NAc0CQQ0Qwkxc5vF4YjgmjmgUWe6tBHEu1WkRqQTTcNORrYZi9YBfx6oIm75LBF0DcyygdnVzZA-CZGkIsKSoJzPPC7ai_UjX08Nt-1gs-2Pb7hGN7OgP6NKeF0OS1jAvprjZAmeyV4Diq7BfC_oumRcJjHaD0Cog3ELBrytfYflhi1xrgm/w400-h230/hearthstone-mercenarie-task-list-rework.jpg" width="400" /></a></div>Patch 24.6 of Hearthstone brings a number of changes to Hearthstone Mercenaries including a new Renown System, a Task System Rework, and a limited-time event that can get you a new Merc: Rattlegore.<p></p><p>Here's the <b>patch notes 24.6 for Hearthstone Mercenaries:<span></span></b></p><a name='more'></a><p></p><p><b>New Renown System</b><br /></p><p>With Patch 24.6, you’ll be able to convert your excess coins into Renown. Daily Tasks are being reworked (discussed below) and, in their place at the Campfire, you’ll receive a selection of offers to exchange Renown for Coins for a Mercenary you own, but haven’t yet Maxed.<br /><br />The conversion rates from excess coins to Renown are as follows:<br /></p><ul style="text-align: left;"><li>10 Rare Coins = 1 Renown</li><li>5 Epic Coins = 1 Renown</li><li>2 Legendary Coins = 1 Renown<br /></li></ul><p>The conversion rates to then exchange Renown for Coins from Mercs you haven’t Maxed are as follows:<br /></p><ul style="text-align: left;"><li>100 Renown = 50 Rare Coins</li><li>150 Renown = 50 Epic Coins</li><li>250 Renown = 50 Legendary Coins<br /></li></ul><p>In the future, this system will be updated to incorporate Renown into the upcoming end-game system. More information will be shared about that update at a later time.<br /><br /><b>Task System Rework</b><br /><br />All Task chains are now available whenever you want! Active Task chains are those for the Mercs that are in your Party at that time, so you can work on up to six Task chains at a time, and you can switch those Task chains up just by switching up your Party. This means players can easily select exactly which Task chains they want to work on, and efficiently clear their Tasks in a way that makes sense for them!<br /><br />In addition to all the Tasks for all Mercs, there will also be extra miscellaneous Tasks mixed in with the daily Renown exchange offerings, so you will still get opportunities to grow even after completing all the main Task chains. Finally, as the Mysterious Stranger’s job is now done, they will no longer appear in mystery nodes—they will be replaced by the Cursed Treasure node.<br /><br /><b>New Limited-Time Event: Rattlegore</b><br /><br />RATTLEGORE! Rattlegore has escaped and is making its way to terrorize your Village, starting on November 1. The event will consist of 10 special Tasks, centered around Rattlegore. Two new event tasks will be unlocked on each of the first five days of the event, but you have until November 29 to complete all 10 Tasks. Completing all 10 Tasks will get you the Rattlegore Mercenary, two random Golden Rattlegore Portraits, and 700 Mercenaries Coins! Orcs, Beast, and Demons will be helpful in completing this special event.<br /><br /><b>New Mercenary</b><br /><br />Rattlegore (Epic Protector)<br /></p><ul style="text-align: left;"><li>Undead—12/30 Maxed Stats</li><li>Abilities</li><ul><li>Rusted Blades 5: (Speed 2) Gain +5 Attack and Attack an enemy. Make this ability (2) speed slower.</li><li>BONEFLAME!!! 5: (Fire – Speed 4) Deal 16 damage. Deathblow: Gain +3 Fire Damage.</li><li>Confusing Bruising 5: (Shadow – Speed 1, Cooldown 2) Gain +15/+15 and Attack an enemy. Die at the end of turn.</li></ul><li>Equipment</li><li>Spooky Scary 4: Deathrattle: Fill your Board with 9/9 Skeletons.</li><li>A Solid Education 4: Deathrattle: Resummon this as a 10/70 without this Deathrattle.</li><li>Rattling Bones 4: Deathrattle: Resummon this with -2/-5.<br /></li></ul><p>Rattlegore and its Portraits will not initially be available through packs or crafting. They will be available through all normal means in a patch after the Rattlegore event ends.</p><p><i>Photo via Hearthstone.</i><br /></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0tag:blogger.com,1999:blog-7284959618224102125.post-24081730739139336282022-09-28T17:37:00.002-07:002022-09-28T17:37:11.742-07:00Hearthstone Mercenaries Patch Notes 24.4 - New Mercs and Darkmoon Troupe Zone<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5eiqFlMfvtusbCP-Vk9t4pFd9l_oEAE6xhoggYCur1bfgvddf6TjcxRjiRLwWHZuR9OQs9yZpvMDDAznTplPawpCB3quvTVHYI_LJJWQGuRSn7YzJLxUQOvvgdazT9lXtGMoYzlI16gW6E5oe6JpHh6-ugd4_NqYDqudzJotYDdJPTQXw4_y9FYcd/s640/darkmoon.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="365" data-original-width="640" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5eiqFlMfvtusbCP-Vk9t4pFd9l_oEAE6xhoggYCur1bfgvddf6TjcxRjiRLwWHZuR9OQs9yZpvMDDAznTplPawpCB3quvTVHYI_LJJWQGuRSn7YzJLxUQOvvgdazT9lXtGMoYzlI16gW6E5oe6JpHh6-ugd4_NqYDqudzJotYDdJPTQXw4_y9FYcd/w400-h229/darkmoon.jpg" width="400" /></a></div>As far as Hearthstone Mercenaries goes, Patch 24.4 adds the latest batch of new Mercenaries to recruit as well as a new zone, the Darkmoon Troupe, and some new bounties for a few old zones.<br /><p></p><p>Here are the <b>Mercenaries updates for Hearthstone Patch 24.4</b>:<span></span></p><a name='more'></a><b>General Updates</b><br /><p></p><ul style="text-align: left;"><li>C’Thun can now be earned through all normal methods.</li><li>New Keyword: <b>Charge!</b> Characters with Charge immediately Attack a chosen target when summoned. This is like <b>Rush</b> except that Rush characters Attack a random enemy character when summoned while Charge lets you choose.</li></ul><p><b>New Mercenaries<br /></b><br />Murloc Holmes (Legendary Protector)<br /></p><ul style="text-align: left;"><li>Murloc – 13/87 Maxed Stats</li><li>Abilities:</li><ul><li>Hot on the Case 5: (Fire - Speed 9) Gain +5 Attack and Attack an enemy. It takes Critical Damage after it acts next turn.</li><li>Elementary! 5: (Nature - Speed 3, Cooldown 1) Give a friendly character Divine Shield. If they lose it this turn, they gain +5/+10 and Attack the enemies opposite them.</li><li>And the Killer Is! 5: (Speed 4, Cooldown 1) Deal 16 damage to an enemy. Make a prediction for a bonus.</li><ul><li>First to Arrive 5: Deal 16 damage to an enemy. If it acted first this turn, deal 16 more and they act last next turn.</li><li>Last on the Scene 5: Deal 16 damage to an enemy. If it acts last in combat, deal 10 damage to all enemies.</li><li>Obviously the Murderer 5: Deal 16 damage to an enemy. After it destroys two Mercs, it takes 80 damage.</li></ul></ul><li>Equipment:</li><ul><li>Trusty Sidekick 4: Battlecry: Summon a 12/30 Watfin (Beast) who Attacks enemies who damage your Murloc Holmes.</li><li>Paid Up Front 4: Battlecry: Gain +4/+4 and this Merc’s Abilities Refresh (1).</li><li>Suspect Everyone 4: Passive: After an enemy casts a 4, 5, or 6 Speed Ability, deal 8 damage to them.</li></ul></ul><p>Ysera (Legendary Fighter)<br /></p><ul style="text-align: left;"><li>Dragon – 8/84 Maxed Stats</li><li>Abilities:</li><ul><li>Verdant Breath 5: (Nature - Speed 5) Deal 12 damage to an enemy. Restore that much Health to another friendly Dragon.</li><li>Emerald Dream 5: (Nature - Speed 5, Cooldown 1) Choose a Dream card to cast.</li><ul><li>Emerald Drake 5: (Dragon) 25/20. Rush.</li><li>Ysera Awakens 5: (Nature) Deal 20 damage to all enemies and 5 damage to all other friendly characters.</li><li>Nightmare 5: (Shadow) Give a character +30 Attack, at the end of each turn they take 20 damage.</li></ul><li>Emerald Oracle 5: (Speed 4, Cooldown 1) Choose One:</li><ul><li>Restore 20 Health to a character. Your Mercs’ abilities are (5) Speed faster this turn.</li><li>Restore 20 Health to a friendly Merc and return it to the bench.</li></ul></ul><li>Equipment:</li><ul><li>Ysera’s Vengeance 4: Verdant Breath deals 5 more damage.</li><li>Dream Infusion 4: Passive: After one of your characters dies, restore 7 Health to your Dragons.</li><li>Emerald Majesty 4: Ysera Awakens also restores 15 Health to this Merc.</li></ul></ul><p>Bwonsamdi (Epic Fighter)<br /></p><ul style="text-align: left;"><li>Troll</li><li>3/89 Maxed Stats</li><li>Abilities:</li><ul><li>Soul Subjugation 5: (Shadow - Speed 9) Deal 28 damage. Deals 3 less damage for each time this was damaged this turn.</li><li>Irrefusable Offer 5: (Shadow - Speed 1) Choose one of Bwonsamdi’s Deals. Increase the Cooldown of this ability by 1.</li><ul><li>Deal of Time: All abilities with initial Speeds of (5) or faster are (5) Speed slower next turn. All others are (5) Speed faster.</li><li>Deal of Vanity: Gain +5 Health. All enemy abilities this turn target this (if possible).</li><li>Deal of Fear: This takes no damage this turn. Return all Mercs to the Bench at the end of the turn.</li></ul><li>Binding Contract 5: (Shadow - Speed 2, Cooldown 2) Deal 12 damage to an enemy. If this Merc dies this turn, deal 90 more.</li></ul><li>Equipment:</li><ul><li>Arena Contender 4: Battlecry: This Merc’s abilities Refresh (2). Deathrattle: Your abilities Refresh (2).</li><li>New Client 4: Resurrect one of your Mercs that died this game, with 24 Health remaining.</li><li>Spirit of the Dead 4: Passive: After one of your characters dies, restore 7 Health to your Trolls.</li></ul></ul><p>Korrak the Bloodrager (Legendary Caster)<br /></p><ul style="text-align: left;"><li>Troll</li><li>11/60 Maxed Stats</li><li>Deathrattle: Destroy a random Minion. This Merc returns to life with their Health.</li><li>Abilities:</li><ul><li>Mounting Anger 5: (Speed 5) Gain +5 Attack this turn and Attack an enemy. (Increases by +3 after use).</li><li>Eat the Dead 5: (Speed 4) Gain +8 Health. Health gain increases by +8 each time a character dies. Resets after use.</li><li>Blood Rage 5: (Speed 6, Cooldown 2) Distribute 20 damage to random enemies. (Increased by this Merc’s missing Health).</li></ul><li>Equipment:</li><ul><li>Winterax Strong 4: Mounting Anger increases by an additional +4 Attack after use.</li><li>Honor Bound 4: Eat the Dead only increases when a friendly character dies, but increases by an extra +12.</li><li>The Everliving 4: Blood Rage gains: “Deathblow: Restore 20 Health.”</li></ul></ul><p>Archimonde (Epic Caster)<br /></p><ul style="text-align: left;"><li>Demon</li><li>10/86 Maxed Stats</li><li>Abilities:</li><ul><li>Finger of Death 5: (Fel - Speed 4) Deal 12 damage. Gain +3 Fel Damage.</li><li>Rain of Chaos 5: (Fel - Speed 6, Cooldown 1) Deal 18 to all enemies. Your Fel abilities are (3) Speed faster next turn.</li><li>Doomfire 5: (Fel - Speed 3, Cooldown 1) Give all enemies +5 Fel Weakness this turn. Deal 10 damage to them after they act.</li></ul><li>Equipment:</li><ul><li>Edict of Argus 4: Doomfire’s Fel Weakness is permanent.</li><li>Archimonde’s Gold Coin 4: After a Demon dies, restore 10 Health to all friendly Demons.</li><li>The Infernal Codex 4: Finger of Death gains “Deathblow: Gain +4 Fel Damage.”</li></ul></ul><p>Prince Malchezaar (Rare Protector)<br /></p><ul style="text-align: left;"><li>Demon</li><li>12/79 Maxed Stats</li><li>Abilities:</li><ul><li>Party Crasher 5: (Speed 3) Attack an enemy. If it is a Protector, it takes 10 more damage this turn.</li><li>Check Your Weapons 5: (Fel - Speed 5) Deal 18 damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.</li><li>All Realities 5: (Shadow - Speed 3, Cooldown 2) Deal 25 damage to the next enemy who acts this turn. If it’s a Caster, set its remaining Health to 5, instead.</li></ul><li>Equipment:</li><ul><li>Flying Axes 4: Passive: +15 Health. Battlecry: Change a random enemy Merc’s Role to Protector.</li><li>Parrying Blade 4: Battlecry: Permanently reduce enemy Protectors’ and Casters’ Attack by 10.</li><li>Three Moves Ahead 4: Passive: Enemy Casters’ Abilities are (2) Speed slower.</li></ul></ul><p>Neeru Fireblade (Rare Caster)<br /></p><ul style="text-align: left;"><li>Orc – 9/84 Maxed Stats</li><li>Abilities:</li><ul><li>Command Demon 5: (Fel - Speed 5) Summon a Wild Imp 5. Deal 10 damage to an enemy. Your Imps will target it this turn, if able.</li><ul><li>Wild Imp 5: (Demon) 5/15. At the end of the turn, deal 12 Fel damage to a random enemy.</li></ul><li>Burning Blade Portal 5: (Fel - Speed 5, Cooldown 2) At the end of your turn, fill your board with Wild Imps 5.</li><li>Imp-losion 5: (Fel - Speed 6, Cooldown 2) Destroy a friendly Imp. Deal 10 damage plus its Attack and Health to a random enemy 3 times.</li></ul><li>Equipment:</li><ul><li>Jumbo Imps 4: Wild Imp has +15 Health.</li><li>Combustible Imps 4: Wild Imp has “Deathrattle: Deal 12 Fel damage to a random enemy.”</li><li>Demon Armor 4: Passive: Your Demons have “Immune while Attacking.”</li></ul></ul><p>Nemsy Necrofizzle (Rare Caster)</p><ul style="text-align: left;"><li>Gnome</li><li>9/70 Maxed Stats</li><li>Battlecry: Summon a 10/25 Boggy Elemental with Taunt.</li><li>Abilities:</li><ul><li>Boggy Blast 5: (Nature - Speed 7) Deal 15 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +15 Health instead.</li><li>Erupting Fungus 5: (Nature - Speed 4) Choose a friendly character. After it survives damage this turn, it deals 18 damage to a random enemy.</li><li>Bogonomics 5: (Nature - Speed 3) Give a friendly character +5/+10 and Taunt. If you have Boggy, give it +5/+5.</li></ul><li>Equipment:</li><ul><li>Bog Moss 4: Boggy gains “Adjacent characters take 7 less damage.”</li><li>Fishing Lure 4: Boggy gains +10 Health and “After this is attacked, Attack a random enemy.”</li><li>“Fresh” Peaches 4: Boggy gains “At the end of the turn, give your Taunt characters +12 Health.”</li></ul></ul><p>Garona Halforcen (Rare Fighter)<br /></p><ul style="text-align: left;"><li>Half-Orc</li><li>10/84 Maxed Stats</li><li>Abilities:</li><ul><li>Smoke and Knives 5: (Shadow - Speed 8) Attack an enemy and deal 20 damage to an adjacent one. If this isn’t already a Fighter, become one and deal 26 instead.</li></ul><ul><li>Shimmering Toxin 5: (Nature – Speed 1) Gain +10 Attack. Take 12 less damage this turn. Become a Protector. (Starts off Cooldown)</li><li>One and the Same 5: (Cooldown 1) Discover a Lineage Ability. Combo: Become a Caster first.</li><ul><li><i>Dev comment: When Abilities Discover an Ability, that includes the Discovered Ability’s Speed. A “Lineage Ability” is a selection from several classic Orc Abilities.</i></li></ul></ul><li>Equipment:</li><ul><li>Shadowstep 4: End of Turn: If you control another Merc, gain +4/+5 and return to the bench.</li><li>Halforcen Legacy 4: Battlecry: If you control another Orc, gain +3/+10. Repeat for Dranei and Human.</li><li>Knife of Indecision 4: Battlecry: Gain +15 Health and become Neutral.</li></ul></ul><p>Khadgar (Epic Caster)<br /></p><ul style="text-align: left;"><li>Human</li><li>10/82 Maxed Stats</li><li>At the end of the turn, if all three of your basic Abilities are upgraded, transform into Archmage Khadgar.</li><li>Abilities:</li><ul><li>Arcane Surge 5: (Arcane - Speed 6) Deal 16 damage. Upgrade Blizzard to Root all enemies.</li><li>Blizzard 5: (Frost - Speed 5, Cooldown 1) Deal 14 damage. Upgrade Hearthfire to grant +5 Attack.</li><li>Hearthfire 5: (Fire - Speed 2) Give your characters +12 Health. Upgrade Arcane Surge to be (2) Speed.</li></ul><li>Equipment:</li><ul><li>Bakin’ Bacon 4: Start of Game: Upgrade Hearthfire. Khadgar gains +8 Health.</li><li>Bitter Chill 4: Start of Game: Upgrade Blizzard and it Refreshes (1).</li><li>Boon of Atiesh 4: Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage.</li></ul></ul><p>Archmage Khadgar (<i>Transformed Form</i>)<br /></p><ul style="text-align: left;"><li>Human</li><li>10/82 Maxed Stats</li><li>Abilities:</li><ul><li>Prismatic Bolt 5: (Speed 2) Deal 16 damage. Gain +1 Fire, Frost, and Arcane Damage.</li><li>Archmage Nova 5: (Speed 5, Cooldown 1) Cast all of Khadgar’s upgraded abilities.</li><li>Triune Supremacy 5: Discover one of Khadgar’s upgraded abilities.</li></ul></ul><p>Medivh (Legendary Protector)<br /></p><ul style="text-align: left;"><li>Human</li><li>11/86 Maxed Stats</li><li>Abilities:</li><ul><li>Arcane Rift 5: (Arcane - Speed 5) Deal 12 damage. Your next Arcane ability this turn deals Critical Damage.</li><li>Mage Guard 5: (Arcane - Speed 3) Give a friendly character +15 Health and Taunt this turn. After it is Attacked this turn, it gains +3 Arcane Damage.</li></ul><ul><li>Summon Raven Familiar 5: (Speed 6, Cooldown 1) Summon a Raven Familiar with “Spell Resistance +10” and the “Birds of a Feather 5” Ability.</li><ul><li>Raven Familiar: (Beast) 10/20. Spell Resistance +10.</li><ul><li>Birds of a Feather 5: (Arcane - Speed 6) Deal 8 damage. (Increases by 5 when you use another Arcane ability.)</li></ul></ul></ul><li>Equipment:</li><ul><li>Unstable Rune 4: Battlecry: Summon a 0/10 Arcane Ward with “Counter the first Ability used each turn.”</li><li>Medivh’s Locket 4: After you summon a minion, give it +4 Arcane Damage.</li><li>Staff of Atiesh 4: Start of Game: Give friendly Casters +5/+10.</li></ul></ul><p>Tess Greymane (Rare Protector)<br /></p><ul style="text-align: left;"><li>Human – 16/92 Maxed Stats</li><li>Abilities:</li><ul><li>Yoink! 5: (Shadow - Speed 4) Deal 15 damage. Transform into a one-time copy of the ability the target cast this turn. (if possible)</li><li>Moonlight Resolve! 5: (Arcane - Speed 3) Restore 25 Health. Transform into a one-time copy of the last enemy ability cast this turn. (if possible)</li><li>Princess Power! 5: (Cooldown 1) Discover an enemy ability. Cast 12 unique abilities this game to transform into What I’m Capable Of!</li><ul><li>What I’m Capable Of!: Cast 5 random abilities you’ve cast this game at an enemy. (if possible)</li></ul></ul><li>Equipment:</li><ul><li>Cloak of Shadows 4: Yoink! And Moonlight Resolve! Transform permanently. Their initial effects are improved by 6.</li><li>Steadfast Convictions 4: Passive: +4/+8. After this deals damage to a Merc, gain Role advantage.</li><li>Tools of the Trade 4: Start of Game: Transform Yoink! and Moonlight Resolve! Into random single use enemy abilities. Gain +15 Health.</li></ul></ul><p>Genn Greymane (Epic Protector)<br /></p><ul style="text-align: left;"><li>Human</li><li>12/89 Maxed Stats</li><li>Abilities:</li><ul><li>Blistering Bullet 5: (Fire - Speed 2) Deal 12 damage. Transform into a Worgen.</li><li>Spacemaker 5: (Fire - Speed 6) Deal 18 damage. Gain +3 Attack.</li><li>Beastly Beauty 5: (Speed 4, Cooldown 1) 15/20 Human. Taunt. Battlecry: Give your other Humans and Worgen +4/+6.</li></ul><li>Equipment:</li><ul><li>Blood Moon 4: Battlecry: Gain +7 Attack. Transform into Genn’s Other Form.</li><li>Smooth Transformation 4: End of Turn: Transform into Genn’s Other Form and gain +8 Health.</li><li>Gilnean Strength 4: After one of your characters casts an even-Speed ability, restore 10 Health to them.<br /></li></ul></ul><p>Genn Greymane (<i>Worgen Form</i>) (Fighter) </p><ul style="text-align: left;"><li>Worgen – 12/89 Maxed Stats</li><li>Abilities:</li><ul><li>Moonlight Strike 5: Deal damage equal to this Merc’s attack. Transform into a Human.</li><li>Ankle Breaker 5: Attack an enemy. It’s (5) Speed slower while this is a Human.</li><li>Beautiful Beast 5: (Speed 4, Cooldown 1) 20/15 Worgen. Charge. Battlecry: Give your other Humans and Worgen +6/+4.</li></ul></ul><p>Aranna Starseeker (Rare Caster)</p><ul style="text-align: left;"><li>Night Elf</li><li>9/81 Maxed Stats</li><li>Abilities:</li><ul><li>Edge Cancel 5: (Speed 6) Gain +7 Attack this turn and Attack an enemy. If it has less Attack, return this to the bench.</li><li>Felodic Intonement 5: (Fel - Speed 9) Deal 22 damage to an enemy. Set its Attack to 0 until next turn.</li><li>Aggrobatics 5: (Fel - Speed 2, Cooldown 1) Deal 10 damage to an enemy and swap with an ally across from it. Enemy abilities targeting the Mercs swap targets (if possible).</li></ul><li>Equipment:</li><ul><li>Unbreakable Backpack 4: Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons.</li><li>Iambic Pentameter 4: Passive: Enemies across from this have -8 Attack.</li><li>Glaive Land 4: Battlecry: Gain +5 Health and Role advantage against this Merc’s current Role.<br /></li></ul></ul><p><b>Merc Updates</b> - Some existing mercs have been updated to incorporate the new Charge mechanic:<br /><br />N’Zoth<br /></p><ul style="text-align: left;"><li>Spawn of N’Zoth 5</li><li>Old: Rush. Immune while Attacking. → <b>New: Charge. Immune while Attacking.</b></li></ul><p>Zar’jira, the Sea Witch<br /></p><ul style="text-align: left;"><li>Wavethrasher 5</li><li>Old: Rush. Passive: Has +10 Attack for each Frozen character. → <b>New: Charge. Passive: Has +10 Attack for each Frozen character.</b><br /></li></ul><p>C’Thun<br /></p><ul style="text-align: left;"><li>Tentacle of C’Thun 5</li><ul><li>Old: Rush. Whenever this attacks, give your C’Thun +5 Attack and Old Gods’ abilities Refresh (1). → <b>New: Charge. Whenever this attacks, give your C’Thun +5 Attack and Old Gods’ abilities Refresh (1).</b></li></ul><li>Heart of C’Thun 4</li><ul><li>Old: Summon a 5/15 Tentacle of C’Thun. It gains Taunt but loses Rush. → <b>New: Summon a 5/15 Tentacle of C’Thun. It gains Taunt but loses Charge.</b></li></ul></ul><p>Warmaster Voone<br /></p><ul style="text-align: left;"><li>Evasive Wurm 5</li><ul><li>Old: Divine Shield, Rush. → <b>New: Divine Shield, Charge.</b></li></ul></ul><p>King Krush<br /></p><ul style="text-align: left;"><li>Devilsaur 5</li><ul><li>Old: Rush. → <b>New: Charge.</b></li></ul></ul><p>Old Murk-Eye<br /></p><ul style="text-align: left;"><li>Gigantfin</li><ul><li>Old: Rush. → <b>New: Charge.</b><br /></li></ul></ul><p><br /><b>New Zone: the Darkmoon Troupe, which includes 11 new Bounties<br /></b></p><p>Other new Bounties: They've added 5 new bounties to Felwood and 3 new bounties to Blackrock Mountain.</p><p><i>Photo via Blizzard. </i><br /></p>Qhttp://www.blogger.com/profile/14306537582926143413noreply@blogger.com0