Wednesday, September 28, 2022

Hearthstone Mercenaries Patch Notes 24.4 - New Mercs and Darkmoon Troupe Zone

As far as Hearthstone Mercenaries goes, Patch 24.4 adds the latest batch of new Mercenaries to recruit as well as a new zone, the Darkmoon Troupe, and some new bounties for a few old zones.

Here are the Mercenaries updates for Hearthstone Patch 24.4:

General Updates

  • C’Thun can now be earned through all normal methods.
  • New Keyword: Charge! Characters with Charge immediately Attack a chosen target when summoned. This is like Rush except that Rush characters Attack a random enemy character when summoned while Charge lets you choose.

New Mercenaries

Murloc Holmes (Legendary Protector)

  • Murloc – 13/87 Maxed Stats
  • Abilities:
    • Hot on the Case 5: (Fire - Speed 9) Gain +5 Attack and Attack an enemy. It takes Critical Damage after it acts next turn.
    • Elementary! 5: (Nature - Speed 3, Cooldown 1) Give a friendly character Divine Shield. If they lose it this turn, they gain +5/+10 and Attack the enemies opposite them.
    • And the Killer Is! 5: (Speed 4, Cooldown 1) Deal 16 damage to an enemy. Make a prediction for a bonus.
      • First to Arrive 5: Deal 16 damage to an enemy. If it acted first this turn, deal 16 more and they act last next turn.
      • Last on the Scene 5: Deal 16 damage to an enemy. If it acts last in combat, deal 10 damage to all enemies.
      • Obviously the Murderer 5: Deal 16 damage to an enemy. After it destroys two Mercs, it takes 80 damage.
  • Equipment:
    • Trusty Sidekick 4: Battlecry: Summon a 12/30 Watfin (Beast) who Attacks enemies who damage your Murloc Holmes.
    • Paid Up Front 4: Battlecry: Gain +4/+4 and this Merc’s Abilities Refresh (1).
    • Suspect Everyone 4: Passive: After an enemy casts a 4, 5, or 6 Speed Ability, deal 8 damage to them.

Ysera (Legendary Fighter)

  • Dragon – 8/84 Maxed Stats
  • Abilities:
    • Verdant Breath 5: (Nature - Speed 5) Deal 12 damage to an enemy. Restore that much Health to another friendly Dragon.
    • Emerald Dream 5: (Nature - Speed 5, Cooldown 1) Choose a Dream card to cast.
      • Emerald Drake 5: (Dragon) 25/20. Rush.
      • Ysera Awakens 5: (Nature) Deal 20 damage to all enemies and 5 damage to all other friendly characters.
      • Nightmare 5: (Shadow) Give a character +30 Attack, at the end of each turn they take 20 damage.
    • Emerald Oracle 5: (Speed 4, Cooldown 1) Choose One:
      • Restore 20 Health to a character. Your Mercs’ abilities are (5) Speed faster this turn.
      • Restore 20 Health to a friendly Merc and return it to the bench.
  • Equipment:
    • Ysera’s Vengeance 4: Verdant Breath deals 5 more damage.
    • Dream Infusion 4: Passive: After one of your characters dies, restore 7 Health to your Dragons.
    • Emerald Majesty 4: Ysera Awakens also restores 15 Health to this Merc.

Bwonsamdi (Epic Fighter)

  • Troll
  • 3/89 Maxed Stats
  • Abilities:
    • Soul Subjugation 5: (Shadow - Speed 9) Deal 28 damage. Deals 3 less damage for each time this was damaged this turn.
    • Irrefusable Offer 5: (Shadow - Speed 1) Choose one of Bwonsamdi’s Deals. Increase the Cooldown of this ability by 1.
      • Deal of Time: All abilities with initial Speeds of (5) or faster are (5) Speed slower next turn. All others are (5) Speed faster.
      • Deal of Vanity: Gain +5 Health. All enemy abilities this turn target this (if possible).
      • Deal of Fear: This takes no damage this turn. Return all Mercs to the Bench at the end of the turn.
    • Binding Contract 5: (Shadow - Speed 2, Cooldown 2) Deal 12 damage to an enemy. If this Merc dies this turn, deal 90 more.
  • Equipment:
    • Arena Contender 4: Battlecry: This Merc’s abilities Refresh (2). Deathrattle: Your abilities Refresh (2).
    • New Client 4: Resurrect one of your Mercs that died this game, with 24 Health remaining.
    • Spirit of the Dead 4: Passive: After one of your characters dies, restore 7 Health to your Trolls.

Korrak the Bloodrager (Legendary Caster)

  • Troll
  • 11/60 Maxed Stats
  • Deathrattle: Destroy a random Minion. This Merc returns to life with their Health.
  • Abilities:
    • Mounting Anger 5: (Speed 5) Gain +5 Attack this turn and Attack an enemy. (Increases by +3 after use).
    • Eat the Dead 5: (Speed 4) Gain +8 Health. Health gain increases by +8 each time a character dies. Resets after use.
    • Blood Rage 5: (Speed 6, Cooldown 2) Distribute 20 damage to random enemies. (Increased by this Merc’s missing Health).
  • Equipment:
    • Winterax Strong 4: Mounting Anger increases by an additional +4 Attack after use.
    • Honor Bound 4: Eat the Dead only increases when a friendly character dies, but increases by an extra +12.
    • The Everliving 4: Blood Rage gains: “Deathblow: Restore 20 Health.”

Archimonde (Epic Caster)

  • Demon
  • 10/86 Maxed Stats
  • Abilities:
    • Finger of Death 5: (Fel - Speed 4) Deal 12 damage. Gain +3 Fel Damage.
    • Rain of Chaos 5: (Fel - Speed 6, Cooldown 1) Deal 18 to all enemies. Your Fel abilities are (3) Speed faster next turn.
    • Doomfire 5: (Fel - Speed 3, Cooldown 1) Give all enemies +5 Fel Weakness this turn. Deal 10 damage to them after they act.
  • Equipment:
    • Edict of Argus 4: Doomfire’s Fel Weakness is permanent.
    • Archimonde’s Gold Coin 4: After a Demon dies, restore 10 Health to all friendly Demons.
    • The Infernal Codex 4: Finger of Death gains “Deathblow: Gain +4 Fel Damage.”

Prince Malchezaar (Rare Protector)

  • Demon
  • 12/79 Maxed Stats
  • Abilities:
    • Party Crasher 5: (Speed 3) Attack an enemy. If it is a Protector, it takes 10 more damage this turn.
    • Check Your Weapons 5: (Fel - Speed 5) Deal 18 damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.
    • All Realities 5: (Shadow - Speed 3, Cooldown 2) Deal 25 damage to the next enemy who acts this turn. If it’s a Caster, set its remaining Health to 5, instead.
  • Equipment:
    • Flying Axes 4: Passive: +15 Health. Battlecry: Change a random enemy Merc’s Role to Protector.
    • Parrying Blade 4: Battlecry: Permanently reduce enemy Protectors’ and Casters’ Attack by 10.
    • Three Moves Ahead 4: Passive: Enemy Casters’ Abilities are (2) Speed slower.

Neeru Fireblade (Rare Caster)

  • Orc – 9/84 Maxed Stats
  • Abilities:
    • Command Demon 5: (Fel - Speed 5) Summon a Wild Imp 5. Deal 10 damage to an enemy. Your Imps will target it this turn, if able.
      • Wild Imp 5: (Demon) 5/15. At the end of the turn, deal 12 Fel damage to a random enemy.
    • Burning Blade Portal 5: (Fel - Speed 5, Cooldown 2) At the end of your turn, fill your board with Wild Imps 5.
    • Imp-losion 5: (Fel - Speed 6, Cooldown 2) Destroy a friendly Imp. Deal 10 damage plus its Attack and Health to a random enemy 3 times.
  • Equipment:
    • Jumbo Imps 4: Wild Imp has +15 Health.
    • Combustible Imps 4: Wild Imp has “Deathrattle: Deal 12 Fel damage to a random enemy.”
    • Demon Armor 4: Passive: Your Demons have “Immune while Attacking.”

Nemsy Necrofizzle (Rare Caster)

  • Gnome
  • 9/70 Maxed Stats
  • Battlecry: Summon a 10/25 Boggy Elemental with Taunt.
  • Abilities:
    • Boggy Blast 5: (Nature - Speed 7) Deal 15 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +15 Health instead.
    • Erupting Fungus 5: (Nature - Speed 4) Choose a friendly character. After it survives damage this turn, it deals 18 damage to a random enemy.
    • Bogonomics 5: (Nature - Speed 3) Give a friendly character +5/+10 and Taunt. If you have Boggy, give it +5/+5.
  • Equipment:
    • Bog Moss 4: Boggy gains “Adjacent characters take 7 less damage.”
    • Fishing Lure 4: Boggy gains +10 Health and “After this is attacked, Attack a random enemy.”
    • “Fresh” Peaches 4: Boggy gains “At the end of the turn, give your Taunt characters +12 Health.”

Garona Halforcen (Rare Fighter)

  • Half-Orc
  • 10/84 Maxed Stats
  • Abilities:
    • Smoke and Knives 5: (Shadow - Speed 8) Attack an enemy and deal 20 damage to an adjacent one. If this isn’t already a Fighter, become one and deal 26 instead.
    • Shimmering Toxin 5: (Nature – Speed 1) Gain +10 Attack. Take 12 less damage this turn. Become a Protector. (Starts off Cooldown)
    • One and the Same 5: (Cooldown 1) Discover a Lineage Ability. Combo: Become a Caster first.
      • Dev comment: When Abilities Discover an Ability, that includes the Discovered Ability’s Speed. A “Lineage Ability” is a selection from several classic Orc Abilities.
  • Equipment:
    • Shadowstep 4: End of Turn: If you control another Merc, gain +4/+5 and return to the bench.
    • Halforcen Legacy 4: Battlecry: If you control another Orc, gain +3/+10. Repeat for Dranei and Human.
    • Knife of Indecision 4: Battlecry: Gain +15 Health and become Neutral.

Khadgar (Epic Caster)

  • Human
  • 10/82 Maxed Stats
  • At the end of the turn, if all three of your basic Abilities are upgraded, transform into Archmage Khadgar.
  • Abilities:
    • Arcane Surge 5: (Arcane - Speed 6) Deal 16 damage. Upgrade Blizzard to Root all enemies.
    • Blizzard 5: (Frost - Speed 5, Cooldown 1) Deal 14 damage. Upgrade Hearthfire to grant +5 Attack.
    • Hearthfire 5: (Fire - Speed 2) Give your characters +12 Health. Upgrade Arcane Surge to be (2) Speed.
  • Equipment:
    • Bakin’ Bacon 4: Start of Game: Upgrade Hearthfire. Khadgar gains +8 Health.
    • Bitter Chill 4: Start of Game: Upgrade Blizzard and it Refreshes (1).
    • Boon of Atiesh 4: Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage.

Archmage Khadgar (Transformed Form)

  • Human
  • 10/82 Maxed Stats
  • Abilities:
    • Prismatic Bolt 5: (Speed 2) Deal 16 damage. Gain +1 Fire, Frost, and Arcane Damage.
    • Archmage Nova 5: (Speed 5, Cooldown 1) Cast all of Khadgar’s upgraded abilities.
    • Triune Supremacy 5: Discover one of Khadgar’s upgraded abilities.

Medivh (Legendary Protector)

  • Human
  • 11/86 Maxed Stats
  • Abilities:
    • Arcane Rift 5: (Arcane - Speed 5) Deal 12 damage. Your next Arcane ability this turn deals Critical Damage.
    • Mage Guard 5: (Arcane - Speed 3) Give a friendly character +15 Health and Taunt this turn. After it is Attacked this turn, it gains +3 Arcane Damage.
    • Summon Raven Familiar 5: (Speed 6, Cooldown 1) Summon a Raven Familiar with “Spell Resistance +10” and the “Birds of a Feather 5” Ability.
      • Raven Familiar: (Beast) 10/20. Spell Resistance +10.
        • Birds of a Feather 5: (Arcane - Speed 6) Deal 8 damage. (Increases by 5 when you use another Arcane ability.)
  • Equipment:
    • Unstable Rune 4: Battlecry: Summon a 0/10 Arcane Ward with “Counter the first Ability used each turn.”
    • Medivh’s Locket 4: After you summon a minion, give it +4 Arcane Damage.
    • Staff of Atiesh 4: Start of Game: Give friendly Casters +5/+10.

Tess Greymane (Rare Protector)

  • Human – 16/92 Maxed Stats
  • Abilities:
    • Yoink! 5: (Shadow - Speed 4) Deal 15 damage. Transform into a one-time copy of the ability the target cast this turn. (if possible)
    • Moonlight Resolve! 5: (Arcane - Speed 3) Restore 25 Health. Transform into a one-time copy of the last enemy ability cast this turn. (if possible)
    • Princess Power! 5: (Cooldown 1) Discover an enemy ability. Cast 12 unique abilities this game to transform into What I’m Capable Of!
      • What I’m Capable Of!: Cast 5 random abilities you’ve cast this game at an enemy. (if possible)
  • Equipment:
    • Cloak of Shadows 4: Yoink! And Moonlight Resolve! Transform permanently. Their initial effects are improved by 6.
    • Steadfast Convictions 4: Passive: +4/+8. After this deals damage to a Merc, gain Role advantage.
    • Tools of the Trade 4: Start of Game: Transform Yoink! and Moonlight Resolve! Into random single use enemy abilities. Gain +15 Health.

Genn Greymane (Epic Protector)

  • Human
  • 12/89 Maxed Stats
  • Abilities:
    • Blistering Bullet 5: (Fire - Speed 2) Deal 12 damage. Transform into a Worgen.
    • Spacemaker 5: (Fire - Speed 6) Deal 18 damage. Gain +3 Attack.
    • Beastly Beauty 5: (Speed 4, Cooldown 1) 15/20 Human. Taunt. Battlecry: Give your other Humans and Worgen +4/+6.
  • Equipment:
    • Blood Moon 4: Battlecry: Gain +7 Attack. Transform into Genn’s Other Form.
    • Smooth Transformation 4: End of Turn: Transform into Genn’s Other Form and gain +8 Health.
    • Gilnean Strength 4: After one of your characters casts an even-Speed ability, restore 10 Health to them.

Genn Greymane (Worgen Form) (Fighter) 

  • Worgen – 12/89 Maxed Stats
  • Abilities:
    • Moonlight Strike 5: Deal damage equal to this Merc’s attack. Transform into a Human.
    • Ankle Breaker 5: Attack an enemy. It’s (5) Speed slower while this is a Human.
    • Beautiful Beast 5: (Speed 4, Cooldown 1) 20/15 Worgen. Charge. Battlecry: Give your other Humans and Worgen +6/+4.

Aranna Starseeker (Rare Caster)

  • Night Elf
  • 9/81 Maxed Stats
  • Abilities:
    • Edge Cancel 5: (Speed 6) Gain +7 Attack this turn and Attack an enemy. If it has less Attack, return this to the bench.
    • Felodic Intonement 5: (Fel - Speed 9) Deal 22 damage to an enemy. Set its Attack to 0 until next turn.
    • Aggrobatics 5: (Fel - Speed 2, Cooldown 1) Deal 10 damage to an enemy and swap with an ally across from it. Enemy abilities targeting the Mercs swap targets (if possible).
  • Equipment:
    • Unbreakable Backpack 4: Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons.
    • Iambic Pentameter 4: Passive: Enemies across from this have -8 Attack.
    • Glaive Land 4: Battlecry: Gain +5 Health and Role advantage against this Merc’s current Role.

Merc Updates - Some existing mercs have been updated to incorporate the new Charge mechanic:

N’Zoth

  • Spawn of N’Zoth 5
  • Old: Rush. Immune while Attacking. → New: Charge. Immune while Attacking.

Zar’jira, the Sea Witch

  • Wavethrasher 5
  • Old: Rush. Passive: Has +10 Attack for each Frozen character. → New: Charge. Passive: Has +10 Attack for each Frozen character.

C’Thun

  • Tentacle of C’Thun 5
    • Old: Rush. Whenever this attacks, give your C’Thun +5 Attack and Old Gods’ abilities Refresh (1). → New: Charge. Whenever this attacks, give your C’Thun +5 Attack and Old Gods’ abilities Refresh (1).
  • Heart of C’Thun 4
    • Old: Summon a 5/15 Tentacle of C’Thun. It gains Taunt but loses Rush. → New: Summon a 5/15 Tentacle of C’Thun. It gains Taunt but loses Charge.

Warmaster Voone

  • Evasive Wurm 5
    • Old: Divine Shield, Rush. → New: Divine Shield, Charge.

King Krush

  • Devilsaur 5
    • Old: Rush. → New: Charge.

Old Murk-Eye

  • Gigantfin
    • Old: Rush. → New: Charge.


New Zone: the Darkmoon Troupe, which includes 11 new Bounties

Other new Bounties: They've added 5 new bounties to Felwood and 3 new bounties to Blackrock Mountain.

Photo via Blizzard.

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