Wednesday, October 2, 2013

Marvel Avengers Alliance: PVP Season 11 Launches! Patch Notes!

The 11th Season of PVP has launched for Marvel Avengers Alliance with Spiral up for grabs this time around if you manage to hit Adamantium League by the season's end.

Along with the new season, Magnetic Boxes are on sale in case you haven't gotten Magneto yet. They're doing away with them after the sale (but I'm sure they'll bring it back for future sales) as the "Lockbox" tab is beginning to look quite crowded.

Five heroes got an overhaul with this patch and look to be slightly to significantly better. They are: Cable, Deadpool, Gambit, Rogue, and Spider Woman.

Here are the full patch notes:

PVP Season 11 Rewards

Infiltrator's Empowered Armor
  • Quick Reflexes
    • Extends Rest, allowing an Infiltrator to gain Combat Reflexes as a quick action.

  • Grants Mystic Shroud to all party members at the start of combat, preventing debuffs for 1 round
  • Single Target, Magic, Ranged (uses gadget anim)
  • Causes Bane
  • Causes Obsolete Tech
    • Removes Tech-based buffs
    • Locks out Tech moves

Adamantium Reward : NEW HERO Spiral
  • Bio : Once a talented stuntwoman named Rita Wayword, Spiral was kidnapped and genetically transformed into a six-armed assassin by extra-dimensional aliens. The experience damaged her sanity but granted her potent magical abilities. Though both her motives and loyalty are questionable, Spiral’s powers are such that having her as an ally is worth the risk...simply to avoid making her an enemy.
  • Class : Infiltrator
  • Self-Passive : Dancing Queen
    • Chance to avoid an enemy’s or ally’s attack
    • Gains an extra turn when an attack is dodged this way but only once per round
  • Level 1: Cut Loose
    • One Enemy
    • Melee, Slashing
    • High Crits
      • Increased chance of critical hits
    • Deadly Crits
      • Deals extra damage on critical hits
    • Whirling Dervish
      • Replaces current dance with Sword Dance
  • Level 2: Flashbolt
    • One enemy
    • Ranged, Magic
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
    • Target Debuff : Bane
      • Takes additional damage from magic attacks and effects
      • Lasts 3 Rounds
    • Target Debuff : Depower
      • Actions no longer apply statuses
      • Lasts 1 Round
    • Babe With the Power
      • Replaces current dance with Dance Magic Dance
  • Level 6: Macabre Fandango (Dance)
    • All Enemies
    • 2 Round Cooldown
    • Ranged, Magic, Buff, Debuff
    • Subtle
      • Does not trigger most status effects
    • Target Debuff : Pressure Points
      • Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
    • Team Buff : Rising Up
      • Has a chance to gain Focused, Fortified, Agile, or Strengthened
  • Level 9: Time Spiral
    • One Enemy
    • 2 Round Cooldown
    • Ranged, Magic
    • Stun (60% Chance)
      • Loses next turn
      • Reduced chance to dodge
      • Lasts 1 Turn
    • Exhausted
      • Cannot take extra turns
      • Quick Actions become normal actions
      • Lasts 1 Round
    • Grants Spiral Sixty-Four Rotations
      • Replaces current dance with Fouetté en Tournant
  • Sword Dance (Dance)
    • Dance
    • All Enemies
    • 2 Round Cooldown
    • Melee, Magic
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
    • Target Debuff : Weak Point
      • The next attack against this target is guaranteed to hit and crit
      • Lasts 2 Rounds
    • Self Buff : Mirror Image
      • High chance to Avoid the next two single-target attacks
      • Lasts 4 Rounds
  • Dance Magic Dance (Dance)
    • All Enemies
    • 2 Round Cooldown
    • Ranged, Magic
    • Catastrophic
      • Can’t be Protected against
      • Ignores most Avoidance effects
      • Guaranteed to hit
    • Target Debuff : Breakdown
      • Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
    • Team Buff : Buildup
      • Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing Boost
  • Fouetté en Tournant (Dance)
    • All Enemies
    • 2 Round Cooldown
    • Ranged, Magic
    • Subtle
      • Does not trigger most status effects
    • Target Debuff : Disoriented
      • Has a chance of attacking allies
      • Lasts 1 Round
    • Team Buff : Epiphany
      • The next attack is guaranteed to be a critical hit
      • Lasts 2 Rounds

PVP Daily Spin
The PVP Daily Spin loot table has been updated.

Revamped PVP Pre-Fight and Victory Screen
The pre-fight loading screen has been removed in PVP. Clicking on the Fight button now sends users directly into combat. As a result, players should no longer experience their browser or Flash freezing up after initiating a fight in PVP.

Additionally, the victory screen has been simplified in favor of a cleaner result page with less clutter. The information that was previously displayed can now be retrieved by visiting their opponent’s profile.

PVP Turn order change
In order to reduce the chance of a lopsided PVP fight due to all opponents going back-to-back, the turn order algorithm has been updated. Now turn order will alternate between the two teams evenly. The placement of members in that team order is still determined randomly. Note: This only affects PVP battles.

New PvP Crafting Task
Another Dimension
An epic crafting quest has been added to PVP season 11. Like the Shepherd’s Staff before, this quest requires players to participate in PVP daily to gain items used to craft the item. In addition to this, a story-driven quest sends players through Spec Ops 12 and missions as they try to unlock the mysteries that lie behind one of the most powerful cosmic devices known to SHIELD.

Hero Refactors
A number of heroes have been upgraded in this patch
  • Wild Card
    • Proc chance has been improved
  • Bo Roulette (Level 1)
    • Now grants 2 - 4 applications of Kinetic Charge (previously 1 - 3)
  • Ace of Spades (Level 2)
    • Now additionally causes Pain
  • Royal Flush (Level 9)
    • Now causes Fumble
      • Single-target attacks have a chance to provoke a counter-attack
    • Now causes Wide Open
      • Taking additional damage from melee attacks

  • Improved AI
  • New Passive: Southern Hospitality
    • Chance to counter enemy attacks with Absorb Power
  • Southern Comfort (Level 9)
    • Now a Quick Action
    • Cooldown is now 3 rounds

  • Healing Factor Thingie
    • “Better than Wolverine!”
    • Chance to survive if health is reduced below 0
  • Laptop
    • Nerfs enemies more
    • Likes things less often
    • Buggy no longer has a chance to give extra turns
  • 1. Sharp Pointy Things
    • OP now lasts 4 rounds and can’t be removed
  • 2. Bang Bang Bang
    • Now has Rebuff Buffs
      • Applies Buff Blocker if he’s OP
        • Removes beneficial status effects from the target and prevents new applications
    • Imba now lasts 4 rounds and can’t be removed
  • 3. No Holds Barred
    • Lots of Red Boxes
      • Applies Weakened, Exposed, Slowed, Dizzy, and Combo Setup to enemies, but only if Deadpool is Imba
    • Totally Broken now lasts 4 rounds and can’t be removed
  • 4. Happy to See You
    • Face Melter - If OP
      • Now applies Guaranteed Crit
    • Like a Ninja - If Imba
      • Stealthy
      • True Strike
    • Exploitation - If Totally Broken
      • Paragon Exploiter
      • Exploits Attrition
      • Exploits Opportunity
      • Exploits Exploitation

  • Cable can now switch between Control Mode and Overdrive Mode at will
  • Does not take damage when in Overdrive Mode
  • Control Mode
    • 1. Plasma Rifle
      • Now has Paragon Exploiter
    • 3. Askani Arts
      • Flanked
      • Targeted
    • 4. Temporal Shift
      • Shares a cooldown with Mind Control
  • Overdrive Mode
    • 1. Psionic Spikes
      • Now applies Off-Balance, Cornered, and Winded
    • 2. Telekinetic Slam
      • Now considered Kinetic damage
      • Catastrophic
    • 4. Force of Will
      • Now a Quick Action
      • Shares a cooldown with Temporal Shift

  • New Passives:
    • Spider Serum
      • Immune to Radiation Exposure, Poison and all Bio Attacks
    • Vengeance (now a passive status)
      • 50% chance to Counter all Melee Attacks with Brawl
      • 50% chance to Counter all Ranged Attacks with Venom Blast
  • 1. Brawl
    • Now has Deadly Crits
  • 2. Venom Blast
    • Biofeedback Improved
      • Deals bio damage every turn
      • Small chance to lose turn
      • Counts as Stun and Poison for actions that affect those targets
  • 3. Fear Pheromones
    • Catastrophic
    • Now applies Intimidated
      • Reduces Attack, Accuracy, and Evasion
      • Actual effects are unchanged
    • Now applies Cower
      • Attacks have a 20% chance to fail.
      • Fear effect
  • 4. NEW MOVE: Seduction Pheromones (replaces Vengeance)
    • Single Target
    • Stealthy
    • Mind Control
    • Disoriented

Other Improvements and Bug Fixes
  • The newspage now includes “New” and “Updated” flags for items and heroes.
  • Juggernauts equipped with evasion ISOs will no longer improperly show the reason he is doging psychic attacks
  • Counters can now fire only if the target is actually hit
  • Elite Nullifier now shows the damage in the health bar of the target
  • There is now a button to get more gold from the daily spin screen
  • Filled slots in the armory do not show up as empty for the comparison in other pages
  • Changed max sell count to ‘99’ at a time
  • When opening lockboxes 10 at a time, the number of command points received will now be displayed properly
  • Percent to apply status now shows up in some places it was missing
  • Fixed a bug with optional cameo heroes being removedfrom the strike team after visiting the team page
  • Clicking on your allies will now take you directly to their ally map during social visits
  • Added the missing S.H.I.E.L.D. point cost from the Shepherd’s staff quest
  • Redeem group boss pins should now properly show your agent image
  • Soulfire should no longer remove buffs if the target is immune to soulfire
  • Buffs should no longer be removed when Prevent Debuffs is active
  • Phased is not considered a buff and is now removable
  • Phased prevents a character from protecting
  • Heart of Shou Lao's Tenacious should now be working properly
  • Counters should now proc the same for all characters (related to Omega Sentinel, Punisher, and Archangel)
  • Phase should now properly unphase at the end of a wave
  • Hellstrom's Netheranium Spire passive has been fixed
  • Fixed a bug where Weather Witch was being removed after the first round of combat
  • Death and Rebirth will not proc but will also not be removed by Despair
  • Fixed an issue where Death and Rebirth remained on allies when Phoenix is killed by a brutal strike
  • Fixed an issue where Uncanny Coordination wouldn't be applied is the target of an ally's attack died
  • The following weapons should no longer do a follow-up attack while winded
    • Maggia Triggerman
    • M616 Combat Shotgun
    • Pym-Grown Needle
    • Lightning Needle
    • Fang-L13
  • Fixed an issue where Blinded was immediately being removed after being applied
  • Corrected an issue where Heavy Sai was using the wrong Bleeding status effect
  • Cyclops's Get Back in the Fight will not proc on allies with Morale Boost
  • Cyclops's Natural Leader proc has been reduced to 50%
  • Corrected an issue where the Maggia Triggerman's counter-attack was proccing on subtle actions
  • Fixed an issue that prevented Adhesive X from being removed by status removal effects
  • Phased tooltip now correctly mentions increasing damage on counter-attacks
  • Skittering Darkness no longer avoids Psychic / Ethereal / Catastrophic attacks
  • Hobbled should prevent Combat Reflexes from applying Stealthy to attacks

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