Wednesday, November 30, 2022

Marvel Snap: Card Pool 2 (Series 2) List

From Collection Level 222 to 474, there are 25 cards you can randomly get in Marvel Snap that make up Card Pool 2 (AKA Series 2). By the time you hit Collection 474, you'll have them all and start geting cards from Card Pool 3 (Series 3).

Here are the available cards in Marvel Snap Card Pool 2:

  • Agent 13 [1/2] On Reveal: Add a random card to your hand.
  • Bucky Barnes [2/1] When this is destroyed, create the Winter Soldier in its place.
    • Winter Solder [2/6] 
  • Cloak [2/4] On Reveal: Next turn, both players can move cards to this location.
  • Ebony Maw [1/7] You can’t play this after turn 3. Ongoing: You can’t play cards here.
  • Hobgoblin [5/-8] On Reveal: Your Opponent gains control of this.
  • Iceman [1/2] On Reveal: Give a random card in your opponent’s hand +1 Cost (maximum 6).
  • Jubilee [4/1] On Reveal: Play a card from your deck at this location.
  • Killmonger [3/3] On Reveal: Destroy ALL 1-Cost cards.
  • Leech [5/3] On Reveal: Remove the abilities from all cards in your opponent’s hand.
  • Morbius [2/0] Ongoing: +2 Power for each card you have discarded from your hand this game.
  • Nakia [3/1] On Reveal: Give the 2 leftmost cards in your hand +2 Power.
  • Okoye [2/2] On Reveal: Give every card in your deck +1 Power.
  • Rhino [3/3] On Reveal: Ruin this location (remove its ability).
  • Sabretooth [3/4] When this is destroyed, return it to your hand. It costs 0.
  • Sandman [4/1] Ongoing: Players can only play 1 card a turn.
  • Scorpion [2/2] On Reveal: Afflict cards in your opponent’s hand with -1 Power.
  • Shang-Chi [4/3] On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
  • Storm [3/2] On Reveal: Flood this location. Next turn is the last turn cards can be played here.
  • Sunspot [1/1] At the end of each turn, gain +1 Power for each unspent Energy.
  • Swarm [2/3] When this is discarded from your hand, add two 0-Cost copies to your hand.
  • The Collector [2/1] When a card enters your hand from anywhere (except your deck), +1 Power.
  • The Infinaut [6/20] If you played a card last turn, you can’t play this.
  • Vision [5/7] You can move this each turn.
  • Vulture [3/3] When this card moves, +5 Power.
  • Warpath [4/5] Ongoing: If any of your locations are empty, +4 Power.
Photo via Marvel Snap.

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