Wednesday, January 9, 2013

Marvel Avengers Alliance: PvP Season 3 Wrap Up

PvP Season 3 is over in Marvel Avengers Alliance. I hope everyone made out okay. I barely managed to place Adamantium League and picked up Psylocke for my troubles in a last minute squeaker.

Here's a wrap-up / post mortem of my personal experience as a free player around level 80, highlighting some of the trends of PvP Season 3:


Slightly More Hero Diversity (keep in mind my experience is from a fairly small sample of just over 100 battles): While WWII Captain Jerkface was still all the rage even after being nerfed, there was a bit more variety to the teams this time around. Whereas top-tier teams last season tended to be some combination of Captain America, Scarlet Witch, Emma Frost, and Mockingbird.

This time around the circle expanded to include Modern Dr. Strange, Grey Suit Black Widow, Ghost Rider, and Modern Armor Thor.

Modern Dr. Strange was definitely this season's flavor of the month. A combination of cheap cost (accessibility) plus huge damage and a fair amount of utility had him lining up for many a roster.

Less common mid-tier heroes included Storm, Hercules, Quicksilver, Phoenix, Spider-Man, Invisible Girl, and Human Torch (I blame this on him being pretty buggy this season; he's normally top tier), and Colossus (the Modern version tended to be the tank of choice when you couldn't swing Cap).

Heroes I ran into once or twice were the Hulk, Wolverine, Magik, Valkyrie (who did a number on me with all her healing, especially because I was using two Scrappers at the time), Beast, Kitty Pryde, Deadpool, and Cable (of course, not many people have him; he might be mid-tier to top tier next season with his granting of extra turns)

The ones I never saw at all make up a pretty long list: Cyclops, Tigra, Thing, Nightcrawler, Mr. Fantastic, Iron Man, Cage, Hawkeye, Rogue, War Machine, Gambit, Ms. Marvel, She-Hulk, Sif, Spider-Woman, Black Panther, Daredevil, and Ironfist.

As you can see, there's still a lot of heroes that don't see a lot of daylight in PvP. Hopefully Playdom can improve upon that in the future. Maybe by switching in abilities that work well with other lesser played heroes.


Lots of Protect Weapons: Protect was the name of the game this season. With easy access to the Hoarfrost Mace, those who didn't have Captain America to defend often converted their Agent to do so. Popular protect setups included counter weapons and the Sinister Wand (grants phased), one of my favorites (*sarcasm*) from last season.

Odin's Staff: A huge reason to play with Ghost Rider, Foley's Tickler, Das Boot, Black Widow, etc. I wasn't running it myself but it was a game-winner in quite a few matches and the computer uses it well. The best when a low HP (but higher than 25%) almost dead agent, stacked with DoTs, managed to use the Staff and Power of Four together...

Less One-Shotting: I'm not saying I never got one-shot this season or that there weren't some very one-sided matches, but it happened much less often than Season 2. Maybe I've gotten stronger, but I doubt it. A first-turn Cosmic Power (courtesy of a random proc from Phoenix Five Emma Frost) Thunder from Modern Armor Thor equals a mostly dead team... if you're lucky.

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